Recent community posts
Fun game. I like the game and the mechanics. I would change the enemy design to something more unique. I kept skipping over this game because I thought is was going to be a space invaders clone.
Thank you, I added the little pop up power things(+10P or -5P) to help with that problem for the pink flame but the blue flame isn't as obvious. And when the game is moving fast these are hard to look at. Honestly the sound effects sound backwards to me too. The explosion sounds are the good ones because your playing as fire but it sounds like your taking damage.
Sorry about the controls. The setup just feels nature for me. I know Z/X is kind of standard. I really should start having the Arrow keys and Z/X as a back up if they aren't being used for other functions.
Fun game. I had the same idea for my game with the on and off platforms but you did it in more creative ways. The springs combined with the on/off mechanic is really fun and satisfying to do it right.
I like the art style and it feels really good to control. The collision detection was also perfect. I would try to find a way to make the HUD a little smaller or just redesign it to not take up as much of the screen.
Cool idea, I like the mine mechanic instead of a normal projectile or sword. Some of the platforms/enemy placements are a little tight though. I also wouldn't limit the number of mines you can use in a level since most of the time you will only have one on the ground when jumping from platform to platform. Overall this is a good game with a cool mechanic that is just a little too difficult.
Thank you, other people had mentioned the space bar thing to. I actually had it set to space for most of testing, lol. I usually change it to J since the space bar can cause the page to jump sometimes if the window isn't clicked on directly. I should have set it to both since I still had keys to work with.
The levels/sprites are really detailed for only having 2 colors. The level design is good too. I would make your weapon damage the birds and turrets instead of just the people. This is a really good game.
I really like the artwork/sprites. compared to the enemies the player is pretty big making it hard to dodge when things speed up. I think this game is fun it just needs a little fine tuning.
Thank you, Yeah some rock formations don't work well with some of the enemies AI. When testing I noticed this too so I added the run feature as a half solution. The half tile start is something I never encountered while testing, I don't think I reset the battle position so you start off in the spot where the last battle ended but I was always on the grid. I had ideas for powerups similar to the one you mentioned but with limited time I decided not to. I'm glad you liked it.
I really liked the art style it reminds me of Hollow Knight. The only thing I would add would be the ability to hold the mouse down to shoot without having to tap it. I didn't see any cards though when I was playing. I think that if you were to make a full game with this art, theme, and gameplay it would do really well.