Just code. I used Python and Pygame. I also wrote the isometric code from the ground up during the jam.
Recent community posts
I’m actually thinking about taking the core mechanics and adding something cool to it (a secret) but taking away the isometric part. I’m @DaFluffyPotato on twitter and you can follow me if you’re interested in a possible sequel.
I actually fixed about everything you mentioned in the update that I should be releasing today. Excluding the music that is.
EDIT: I ended up sleeping for most of today, so I doubt I'll get it done on time. >.>
You are a ninja who hates being looked at. Make sure nobody can stare at you while you try to get the lollipop!
Get it here. ^-^
The source code is available on the game's page if you want to take a look.
Lollipop Ninja was made in 48 hours for the 2nd Alakajam solo game development competition. The theme was "You can't see everything."'
Please tell me what you think!
Check out the game I made for Ludum Dare #39 compo(in 48 hours) with the theme of "Running out of Power" called Precious Cargo! :D
You are on a flying island delivering a valuable crystal. On your way, you find that your power crystal is running low on power and you must steal power crystal shards from other airships.
I made a game for Ludum Dare 36 that got extremely positive feedback(if you exclude people who didn't read instructions).
It's called Artifact Hunter. It is a bullet hell where you collect special artifacts that give you special powers. :P
I just wanted to know if anyone might be interested in it if I sell it later. I'm working on some updates to make the game way better. :D
Ludum Dare Entry: http://ludumdare.com/compo/ludum-dare-36/?action=p...
Video(skip to 1:28 to see where it starts to get interesting):
When I say I'm updating it, I mean that I'm putting 5 to 10 times as much work as there is in that video.
So expect a lot more. XD
As the title says, I just want to know how many people would be interested in it.
(I'll probably setup a itch.io page and link it here soon!)