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Clipper

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A member registered Jul 13, 2017 · View creator page →

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Any chance of porting this to HTML? I really liked this game.

On Linux, the "final" game crashes after completing the first level.

Error log

Xrrc pyvpxvat ba gur oybo. ( use rot13 to decode )

I didn't finish it, but I like it. The control scheme is pretty cool, and I like the sound design (I wish it were a bit louder, though). It's pretty good.

The amazing trailer alone makes this one of the best entries of the jam.

"Platformer Test.exe" lol

Good use of random generation, too!

I got up to the rocky area and couldn't go further, because there was no teleporter to the next level (that, or it malfunctioned). That said, I like the music.

I like it! My favourite parts are the hidden jokes, and the soundtrack (one of the best in this jam!).

Awesome! My favourite part of this game is going backwards.

The sound wouldn't play on Wine, so I couldn't get the voice acting. Other than that, it was pretty good while it lasted. I like the DLC jokes in particular.

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It's funny, and not too frustrating. I also like how previous areas are always set on fire, just because. Good Job!

It's pretty good. The music also reminds me of thecatamites's 50 Short Games.

This is probably my favourite so far! It really captures the spirit of the jam. I like how weird it is, and the way it always ends with the boulder endlessly flying all over the place. I found the actual goal in the description, but I like this ending better. I also like how the music supplements all the craziness going on. Well done!

Thanks, and "You're Winner !" is indeed the "good" ending.

Well, that's a surprise!

To be honest, I kinda like the sounds here. They give off a vaguely dada vibe.

You've really taken Impossible to a whole new level; there's no way to even play this game!

Thanks!

I like it. You've taken the SHMUP genre, and reduced it to its best parts.

My favourite part about this game is the art direction, and the awkward feeling when the music resets. Good spin on Flappy Bird, too.

I love how many secrets there are in this game. I like the music, too.

I got to the end!!!

My favourite part is the giant creatures that came out of nowhere.

Neat concept! I wish it was longer.

At first I thought you couldn't change direction while moving, which made the third level nearly impossible until I realised you could.

I like how the asteroid tiles change according to their surroundings and the cool "butterfly" shape that sometimes appears in the asteroids.

It doesn't seem to work on Linux, either. :(

I updated the Mac build. It should hopefully work now.

Really well-made! The level designs are really clever. The Pico-8 aesthetic is pretty cool, too.

I like the surreal shapes of some of the levels.

I like how you rotate to move around, and that you can climb walls. My only complaint would be that the jump button is a bit fiddly.

Ada's off-center rotation made me anxious at times, but other than that, it's pretty good. I like the colour choices.

My favourite entry so far. I especially liked the downtown area!

Thanks! By the way, you can run .love files from Linux if you have LÖVE installed.

The game doesn't restart properly. It just respawns everything and then hangs.

I didn't finish every level, but it's a pretty good game from what I've seen.

I use Tiled to make the layouts, and then recreate them within Godot.

After wrestling once more with Godot's cryptic internal logic, I've finally been able to implement room transition.


I don't think there's anything to even "win" here.

Also, most, if not all jams don't exert control over your work after the jam is over, so yes, it doesn't matter.