What's a Mac? XD Sorry about that. The attack should be applyed everything in front of you but I think theres some desync between when a colision is still being registered and when a frame gets it's input, so running around and swinging your sword doesn't work very well.
Recent community posts
Sorry I'm not sure what you mean by that, but I've found a game breaking bug that prevent's you from playing the game on anything other than a computer simular to mine. So hopefully what ever caused your issue gets fixed when I re-export the project.
This game has a really cool concept, I'd definitely play a more fleshed out version of this. Also, I accidentally opened this outside of a terminal, causing the game to keep outputting to the syslog and filled up my hard drive with in an hour. XD
I've been working on a game since the beginning of October in Godot 3.0, but I wouldn't mind rewriting it in Godot 2.1 or another engine just to include it in a jam. I haven't gotten very far along in development, and 3.0 keeps corrupting the scene files, but I'd like to reuse most of the assets (just a character model) and possibly some code. Is this allowed? Would it be fine to just keep working on this project as is and submit it? It really isn't much, it only has player movement, and parts of a weapons system implemented.
I love the way this game looks and simple graphics let's it run at a solid 60FPS on my 10 year desktop PC, awesome! Although, changing the key maps would be nice, left and right makes it really confusing and sometime my computer will reject they key if I press them both too fast.