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Chayed Wolfe

A member registered Jun 23, 2016 · View creator page →

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Well, to be honest, I wouldn't change a thing about this game. It just seems like one could probably argue that every hero in the game performs AT LEAST two actions (As the first two on their own can move both ways horizontally or vertically). 
My complaints about following the theme is something more technical, and honestly maybe should even be acknowledged considering this is the first time I've actually taken the time to participate in a jam in any meaningful way, so my judgement might be made off of naivety and lack of experience with what is generally accepted as "Following the Theme"

My though about this lead me to giving it a three out of five as far as keeping to the theme, because, in my opinion, the theme of "Only One" seemed to feel more like "Only Two" in this game... But, I've enjoyed the design so much that I gave 5/5 in the other two categories. 

While I understand that you wanted to keep to the theme very strongly, if I weren't the only one that pointed this out, I wouldn't pay any attention to it if I were you. It's always great to win a jam, but I personally think you have something more here. 

I don't think it follows the theme as well as it should, but it's a fun, cute, clever, and brain teasing concept. Love it!

There is a lot wrong with this game. Cant see the controls on the title screen because of the resolution, I'm not sure it has anything to do with the theme, I can hardly tell if it's actually a rhythm game because it seems separated from the music, audibly and visually. 

:o This game is very cute and original, I love it!

Well, jee dang. Make the situation more intense with character complaining about having to pee, then peeing themselves, and people actually attacking, etc... This concept is pure gold.

Thanks a lot! I hope you'll enjoy the asset pack thats about to come out.

XD This is so hard, it's almost impossible to play! 

Overall, it's a fun and exciting experience, though. It's a simple kind of game. And endless jumping game is pretty normal now. But the fact that you have to aim and be precise with hits (plus use tools that I apparently cannot find yet) makes the experience similar to the feeling of playing a shooting game. One that's nearly impossible, simply because of positioning in reflex time.

This game demands to be played with max mouse sensitivity. Playing at default is suicide. 

No problem!

Wow,  this is looking incredible! Great work!

It's not totally original, but does exactly what it's supposed to be. It's addictive, for sure!

Thanks! :) I'm enjoying + OGA very much. I may also start a Patreon in time. I want to wait a tad longer, but it'd be awesome if I could decent good money from making free stuff. Especially if I had time to make more big packs like the Metroidvania one. (Although, I want to add to that one specifically). I want to redo my Zelda inspired tilemap, because the 200+ one is UGLY. I was trying to make it as modular as I could, but somehow made it look hideous. XD

Nevermind. For some reason I thought we'd have to use Famicase art as a thumbnail and stuff. :)

Just curious, can I make my own Famicase art? O.o

Awesome tilesets, Yal! :) How are sales going?