They seem to all be colored grey for some reason. Is this a bug?
Recent community posts
anyone have tips on how to get the vertex colors in the materials to display properly in Godot engine?
Edit- I figured it out! David, may I request that you add one extra file to the zip you offer? I opened the .blend file, deleted the Camera, Light, and Plane, then exported as an Embedded GLTF and was able to use that in Godot after enabling the Vertex Color setting in the Materials!
Thanks! I have some cool stuff coming soon! There will be an update tomorrow, most likely, with some minor stuff (including a ragdoll to throw around). I really need a level designer, I'm definitely not an artist lol!