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A member registered Mar 12, 2018 · View creator page →

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The bad controls are my fault, sorry. There's controls.txt attached, though.

Thank you :)

Thanks for the feedback! Current controls were supposed to be temporary, but I delayed making them more intuitive and easy for so long, that by the time I started thinking about remaking controls, I had no time to do it. I guess next time I'll have to think about making them intuitive from the start :)

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Thanks a lot! We're planning to make a post-jam version that will contain all the things that we had to cut :)

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oh, press S to make the spell menu always be there :)

by the way, there's controls.txt attached :D

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Each of three stages has random enemy mages, and played tracks depend on which mages are there (using a simple color checking). 

Canceling the active fusion doesn't work (I didn't have time, even though I coded like frenzy ~17hrs per day).

But all fusions do work, so please check them all out, and also check the tracks, by replaying! :D

Here's a link to the game soundtrack, if you like some themes:

The composer:

The art guy: 

Making games was never this intense. I am really excited about our little game, though! 

We're a three-man team and we're gonna have to work hard to finish this in time.

Here's a peek: