Interesting concept. Sadly some of the level design doesnt quite do it justice.
In the latter part of the game it also started to escalate in a unappealing way. Maybe if you'd make the abilities temporary pickups it could become more interesting. There could also be improvement on the juice and SFX which were a bit lacking.
On another the note, the animations were really nice, and there was a surprising amount of content. I also want to complement your composer, you did a great job.