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Caspercaper17

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A member registered Nov 28, 2018 · View creator page →

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Your interpretation of the theme, Ill be honest here was kinda a stretch.

Its definitly something Im keeping in my library though (the buggfixed version) Maybe my friends can beat me in this ;D.

Its a great game. I just find that the puzzles arent too challenging. Definitly one of the better games though.

Sadly I couldnt launchthe game due to a file not existing.

It feels like there is no ending to the game.  Also, there is no point in hittign the move buttons. Mashing repair and fuel works better. There should be a delay on those buttons.

You didnt add the game to the page. Did something go wrong there?

One of the better entries. Simple yet good.

A few things that would make the game more interesting:
- Possibility to rotate bricks freely
- More maps
- Faster regen of your walls

You did really well though. Great design.

Well polished! Next time Id go for more ambitious game though, seeign how well made this is I think you could do it.

Although the balancing is a bit off, you did an amazing job at the game.

Its a very nice game. Though the way you interpreted the theme was kind of a stretch I really liked the way it worked. Im kinda bumned you didnt add a normal build as webGL builds for 3d always lagg for me.

Ah. Very sorry for delivering a broken linux build.

Seeing 2 downloaded mac build with 0 confirmed mac ratings, Im afraid the mac build may also be broken. Thanks for making me aware of this problem.

Im not too experienced with linux but I know that there a various versions of linux. Is there any chance that the game works on another version of linux or is it best to just hide the download?

It took me a while to understand the game. A tutorial would've been appreciated.

Except from sprinting there was controller support. I only found out sprinting was a thing after reading the release page.

Im not sure if its beatable.

It could very well be that  the linux build is broken. I have no resources to test it. All controls should have a noticible effect. A very noticeable one. Did you play with controller? Because from what I read, the way I implemented controller support has some serious issues cross-platform.

The blue sphere is your way of moving, so if that didnt move you, it confirms that the linux build is broken.

This was really fun little game. Sometimes I just waited hiding on a bullet to hit an enemy like the dvd logo hits the corner. Can you get hit while hiding? I couldnt.

Ah I found the problem. I have winrar and it automatically used winrar to open it. 

About the game: Its extremely stressful with just 1 second. I found that jitterclicking your way through is the way to go. There should be a little penalty when you get something wrong. Also, next time,  to give the player some slack you could make it a little more then 1 second.


Overall it was really well polished. Good job.

The final level was really rage inducing. I finished it though.

I feel like the exanding screen might have wasted oppertunity, its kinda odd that its there with real purpose. With some brainstorming you could've maybe come up with an interesting addition using that. Maybe that it closes whilst you stand still?

On the other hand. In the current state it was really interesting, and there were no buggs visible to me. Good job!

I couldnt make it past the 3rd screen so I went through the wall. Jokes aside, nice game.

It was a really fun and well thought out game. One of the best games I played thus far. Just brutally hard.

A multiplayer sumo style game, each controlling a part of the keyboard sounds quite a bit more fun indeed.

Yes, that wouldve been a way better way to do the tutorial. I didnt think of that. Thanks :D.

Brutally hard, but well executed. Sometihng to keep the player playing maybe would've been good, but overall a really solid game.

Starting off here I wanna start by saying that you've made an amazing game. Im just taking a more critical look at it. Please dont get that wrong :D.

Playing this game I kinda had the feeling I was playing "one of those" games, there are probably 20 other games with exactly the same mechanic. (Just with a quick search https://nannings.itch.io/gravity-control , https://sothern.itch.io/gravity-puzzle-game ). It just lacks a bit of originality. Seeing how well polished this game was Im sure youre capable of something more ambitious. If you can, try that in the next game you make.

Well executed game without bugs. Its a really interesting concept, however it doesnt keep you attention for very long.

A quality of life feature would be being able to kill the wrong ninjas.

Really appealing puzzle game, its a great design. The AI was easily beatable, and just like with the original the player who goes first is bound to win.

Overall a really solid entry.

The concept is there, and it works. However, and this seems to be recurring problem among entries; There is no lose condition. Make it so that you e.g. cant hit the ground if theres no "Mess". And that there are which slowly go faster.

You did stick very nicely to the theme though, and youve got  a concept that could be worked out to a fun game, so props for that :D.

There quite a bit to be improved;
It misses a lose condition. Meaning you can get infinite score by pressing random buttons.

Even being a very fast typer knowing the position of each and every key, its impossible to keep up after 60 or so.

The pause mechanic can be abused to get a higher score if you dont know the position of keys.

There is no restart.

Overall a lot can be improved, but you have delivered a game that works, and thats what counts :D.

The game was really unique, though not much of a challenge having done a lot of work with colours. I didnt get too many buggs, though I think I got one colour that matched none of the available choice, I picked the closest, which was accepted.

Sadly, however many times I prssed ignore, it wouldnt boot up the game.

I never knew throwing rocks at crows could be so fun.

Sadly there isnt much to keep your attention. Where are the mutated crows? Where are the Pea-Shooters yo ucan buy and plant to hel you out? There are missed oppertunities there, although there still is the question whether or not you had time to implement that.

Sadly I cant play the game on windows. There is no Bin folder in which the .exe would be located.

Thanks for the feedback. I already foresaw that the control were going to be an issue. Esspecially the keyboard control are hard to master.

As of the voice acting, do you mean hard to understand as in not louad enough, or just a bad accent?

I scored 1600 points in 1:13. There was bit of a steep learning curve in the beginning but once you get the hang of it it was pretty doable.

A suggestion I have it too add a way to earn lives back e.g. with combos or excess energy.

___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: Room Start
for object oGame:

File is not opened for reading.
at gml_Object_oGame_Other_4
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_oGame_Other_4 (line -1)


I got this error when booting up the game. Its ashame because the concept looked really fun. I wont rate the game.

Im not sure if its a bug or not, but the game did not progress after interacting with the guy.

Some of the levels design were a tad odd, but overall it was really well executed. One gripe I have is that the mechanics arent really explained ingame.

Although the game was horribly buggy it was quite enjoyable. Almost rage-inducing. Probably from some people it is. The characters were really versatile, and were interesting every time. My favourite by far Is shotgun shelly.

In future projects camera shake and sfx would be aa great addition to add to the experience.

Some of the best level design I've seen this jam, the order wasnt great though the diffculty curve definily wasnt cosistent. Very good job however. I played it through entirely.

The game was really well put together, but the pace shoudl really have been quicker. There wasnt too much fun to it because it was so slow.

The concept is pretty solid but it lacks some balancing. Its easier to just run off to find the house then to chop tree to grow your fire.

As Noobcore said mosue aim maybe would've been better. Esspecically with the HTML build which laggs on my part. I'd actually have preferred a windows build in this case.


Really well executed though. It was fun to play, even with the lagg.

The concept was amazing. But absolutly zero visual feedback makes the game practically impossible. I ended up clickign the screen randomly hearign 50 different barks, end in the clicking off the game.