The game is painted video game color.
Your game is 6 hours long.
Your pet, Doom 2016 for Switch, is sleeping at your feet.
Your calendar says it's gamer time.
Survive the takes of a shitty, low-budget film.
Congratulations! You've landed the star role in Agent X, the next blockbuster film in Hollywood...or so you thought. After signing your contract, you realize the movie is not what it seems. Now with only a few days to look at the script, you've been thrown into the most critical scene of the movie, the "zombie" attack. Your only defense is two pistols (that fire blanks of course) against the horde.
This is a VR game we made in less than 48 hours for the HTC Vive.
I really liked this game, my only real gripe is the keyboard controls. Not having wasd be move and using my right hand to attack, jump, and dash felt really uncomfortable. I might get used to it after a while but I don't think I 'll stick with the weirdness long enough to get to that level.
Love that ａｅｓｔｈｅｔｉｃ. Sooo nice. I really didn't like how slow the turret turned though. I don't know if it's on purpose, but personally it felt sluggish and detracted from my enjoyment.
Have a great day!
I think some smaller effects, like dust when you jump, or just little art things like that. Maybe some story elements. I haven't been able to get past the thrower guy in the first level because of the jumping so maybe there is some story, but I think it would do well to have a little bit at the beginning
The jumping is a little wonky. Had a little trouble with it in places. Is the holding down meant to block or something? It looks like it's supposed to be a block but I still get damaged.
Overall a pretty well put together game that just needs a little juicing up. It feels like it's just missing a little something to put it over the top.
Good luck with your future endeavors I'll be sure to follow you.
Read the description lol.
"Restarting can sometimes cause the lighting to get dimmer."
"Getting near to the drop-ship landing causes it to stop working"
Thanks for reminding me to put in the reticle problem in the description though.