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call_me_zer

32
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8
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3
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A member registered Dec 15, 2020 · View creator page →

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Hey, I played your game! The idea is good, though the balance is not here, unfortunately. It took me three day cycles to get the first upgrade, and it will aproxximately take me 6 more to get to the next one (also, I wouldn't even complete the first cycle if I didn't look at the screenshots, so better include some gameplay info in your game's description). I liked the way your farmer walks from side to side, it looks funny. Also you managed to fit something cozy and spooky, good job. Keep up the good work, you got this!

Hey, nice job, I really liked the idea and how it worked out. I honestly got so carried away by trying to gather as much pumpkins as i could that I totally forgot about the checkpoints. Also great level design, kinda intuitive, took me some time to figure out how to break the last fence. Tried to knock down a tree, but seems impossible.. All in all, keep up the good work!

Hey, Thanks for the fun experience, I even managed to beat the game without rerolling (cus i forgot you can do that)!

I think that the idea is cool, the behaviour of enemies is fine, at some point you are moving so fast you can hit'em like a bowling ball. I'm not sure how i got hit once, because there are no damage numbers or attack sounds for enemies. Also the screenshake for enemies being hit is kinda too shaky, i think if you make the effect less intensive or get rid of it completely it will be better. Maybe tweak screenshake power based on weapon types that you are using, i'm not sure that there is this feature, correct me if im wrong. I loved tha tactical nuke mechanic, the full wipe of the map is really satisfying. The sound died for a short time after i collected all the xp crystals tho xd. Overall, good job! Could use some work, but weapon variety and the dice bombs are nice:)

I had the same issue with climbing, the trick here is that you need to jump to another wall or the same wall (in the direction that you are looking at) while latching. Took me some time to realise xd. Dashing works on Shift and is kinda dope ngl.

Ok so first of all, you should not present your game by calling it crappy or buggy (even if it is it can spoil the first impression, you know), we've all been here, 3d games are, at least in my opinion, harder to make and polish than 2d games. So, about the game: 3d platformer is a cool idea, i think there are no troubles with level design here. Yes, the controls can be weird sometimes but thats alright:). I loved the fact that the collectibles that are used to complete a level give you random abilities, thats actually a really cool idea. This way player has to make desicions based on luck, which sometimes is kinda not friendly. It took me some time to figure out how Wall climbing works, but now that i understand, it feels really satisfying! I liked the "death" and "next level" screens, the pitch+slow filter on music is a good decision. One thing that is not ok i think is lost progress, after completing the first level and dying on the second i need to replay the first one again, maybe a checkpoint of some kind, or a menu with level selection will help. Also I liked the camera "'iveliness", the way it wiggles around makes it alive you know. Overall, really good idea and the emplementation is nice, keep up the good work and do not belittle yourself and your work, everyone has a chance in these jams!:)

Hey, Thanks for playing and the feedback! I'm not sure that i fully understand what do you mean by seeing the specific effects, could you make it a bit clearer for us, please? 

Thanks for the feedback! We're glad that you liked the reroll mechanic! If we decide on moving on with this project we'll take your thoughts into account, thank you!:)

I love the artstyle and the music, it feels really satisfying. Too much text tho, it feels like you are trying to teach a player everything about the game at the very beginning, this can be very overwhelming. The storytelling feels good, the sound of the "bad man" speaking is breaking my ears tho... When the chess part started i couldn't understand how to plan the tactics cus there are no health meters on enemies so they just encercled me and i died... I love the presentation and the lore here, overall, good job!

Yo, played your game for some time, noticed a pattern: there are 2-3 dice numbers falling, first time they were 3 and 6, second time they were 2 and 5, the third they were 1 and 2. And what's interesting about the third time -- the dice was 1 and the falling ones that were 1 as well damaged me, the 2's gave me points tho. Overall, nice idea but i think some refactoring of randomness for spawning dice and fixing the initial one value will be cool. The sound of picking up cubes could use some variety, like random pitch or different sound effect. I also liked tha music that you picked there.

I loved the minimalistic style here, everything is so smooth and cool. I love the sound and music there too. Enemies are well-balanced, bullets are annoyin tho xd. I'm not sure but the pointy ones started speeding longer distances than their line at some point. The weapons variety is cool, I think all of them fit perfect here. Thanks for this satisfying experience!

Took me some time to realise what's happening but it was fun, counter mechanic seems a bit difficult for me bcs the timing for keypresses is too short but dodging tactic felt smooth and i liked that

Thanks for the feedback, we are really happy that you felt exactly the way we wanted!

Thanks for you feedback, we'll work on adding some variety to audio and make some mechanics more straightforward, we're glad you liked the idea! :)

Thanks for your feedback, we'll keep working to get everything as close to perfect as possible, maybe change smth about the clock.

Thanks for the feedback, we're happy you liked the atmosphere!

Thanks for your feedback, we're happy you felt the exact atmosphere! :)

Thanks for your feedback, we're glad you liked it!

Theme implementation is great, a little survival game is fun! Got sticked into it for some time, really fun to play!

Theme is implemented nicely, but some objects are not "jumpable" if u can say it like that. Took me some time to get to couple of places. I like the artstyle but platforms could be something other that just bricks, maybe add couple more sprites? Problemo: when you drop down your height meter doesn't decrease. Maybe I misunderstood and its not a meter but a record tracker, but I think you got what I said

Okay so you got some clocks here, right, but theme implementation is just one sentence in the description of the game, but the game is the one who needs to tell a player what's the theme. After losing the clocks are still moving in the background. 

I love theme implementation here, a really fun idea of controlling the ship, however it just drops when you get on the island. The clock here is just to be here, so i didn't understand its purpose. The idea of the heat gun is cool, I had fun playing it!

I loved theme implementation and specal feature here, you are literally controlling a clock, some puzzles are tricky to solve at first, but that's the feature of a good puzzle!

A fun and short game, though finding the right code took me some time. Special feature here is nice, but theme implementation is just written on start screen, maybe you could insert it somwere in the gameplay

The idea of going back in time is cool, temperature objects are nice, some visual elements are not so obvious, but still i had some fun time playing!

Theme has a good implementation in idea, as far as I understood it, but the playfield is just a plain in space, no interactables to found, just empty space, maybe I am kinda dumb, but couldn't find anything:(

an average implementation of theme, a good implementation of special object, but temperature controls are too "uncontrollable", so the only clock easy to make are yellow and purple, others are too difficult to pick. Found a feature that spamming the machine makes the transporter completely stop and you are free to choose the color needed, maybe add time limit of making each clock?

Fun idea and great special feature implementation, though bossfight could be a little interesting, maybe its a bug but I had it going in the same direction regardless of my position. Visuals are great! Maybe camera control could be better cus facing a spirit from the corner which u can't dodge can be lethal

Took me some time to get in hand, but overall a nice idea and some pretty looking visuals! earning points during endscreen is kinda wacky xd

Really fun idea and nice implementation, mechanics are pretty obvious, made easy to understand, had a fun time playin!

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Couldn't even get to wooden logs in the open, couldn't really feel the special feature because of the early deaths. Didn't see any interactables so don't have much to say:(

A fun clicker, but a little bit more tasks to do or some more visuals for base tasks would be nice

Kinda didnt understand how to get out of the first cell and why those streams are needed, although the design is nice and character controls are good