Hey, I played your game! The idea is good, though the balance is not here, unfortunately. It took me three day cycles to get the first upgrade, and it will aproxximately take me 6 more to get to the next one (also, I wouldn't even complete the first cycle if I didn't look at the screenshots, so better include some gameplay info in your game's description). I liked the way your farmer walks from side to side, it looks funny. Also you managed to fit something cozy and spooky, good job. Keep up the good work, you got this!
call_me_zer
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Hey, nice job, I really liked the idea and how it worked out. I honestly got so carried away by trying to gather as much pumpkins as i could that I totally forgot about the checkpoints. Also great level design, kinda intuitive, took me some time to figure out how to break the last fence. Tried to knock down a tree, but seems impossible.. All in all, keep up the good work!
Hey, Thanks for the fun experience, I even managed to beat the game without rerolling (cus i forgot you can do that)!
I think that the idea is cool, the behaviour of enemies is fine, at some point you are moving so fast you can hit'em like a bowling ball. I'm not sure how i got hit once, because there are no damage numbers or attack sounds for enemies. Also the screenshake for enemies being hit is kinda too shaky, i think if you make the effect less intensive or get rid of it completely it will be better. Maybe tweak screenshake power based on weapon types that you are using, i'm not sure that there is this feature, correct me if im wrong. I loved tha tactical nuke mechanic, the full wipe of the map is really satisfying. The sound died for a short time after i collected all the xp crystals tho xd. Overall, good job! Could use some work, but weapon variety and the dice bombs are nice:)
Ok so first of all, you should not present your game by calling it crappy or buggy (even if it is it can spoil the first impression, you know), we've all been here, 3d games are, at least in my opinion, harder to make and polish than 2d games. So, about the game: 3d platformer is a cool idea, i think there are no troubles with level design here. Yes, the controls can be weird sometimes but thats alright:). I loved the fact that the collectibles that are used to complete a level give you random abilities, thats actually a really cool idea. This way player has to make desicions based on luck, which sometimes is kinda not friendly. It took me some time to figure out how Wall climbing works, but now that i understand, it feels really satisfying! I liked the "death" and "next level" screens, the pitch+slow filter on music is a good decision. One thing that is not ok i think is lost progress, after completing the first level and dying on the second i need to replay the first one again, maybe a checkpoint of some kind, or a menu with level selection will help. Also I liked the camera "'iveliness", the way it wiggles around makes it alive you know. Overall, really good idea and the emplementation is nice, keep up the good work and do not belittle yourself and your work, everyone has a chance in these jams!:)
I love the artstyle and the music, it feels really satisfying. Too much text tho, it feels like you are trying to teach a player everything about the game at the very beginning, this can be very overwhelming. The storytelling feels good, the sound of the "bad man" speaking is breaking my ears tho... When the chess part started i couldn't understand how to plan the tactics cus there are no health meters on enemies so they just encercled me and i died... I love the presentation and the lore here, overall, good job!
Yo, played your game for some time, noticed a pattern: there are 2-3 dice numbers falling, first time they were 3 and 6, second time they were 2 and 5, the third they were 1 and 2. And what's interesting about the third time -- the dice was 1 and the falling ones that were 1 as well damaged me, the 2's gave me points tho. Overall, nice idea but i think some refactoring of randomness for spawning dice and fixing the initial one value will be cool. The sound of picking up cubes could use some variety, like random pitch or different sound effect. I also liked tha music that you picked there.
I loved the minimalistic style here, everything is so smooth and cool. I love the sound and music there too. Enemies are well-balanced, bullets are annoyin tho xd. I'm not sure but the pointy ones started speeding longer distances than their line at some point. The weapons variety is cool, I think all of them fit perfect here. Thanks for this satisfying experience!
Theme is implemented nicely, but some objects are not "jumpable" if u can say it like that. Took me some time to get to couple of places. I like the artstyle but platforms could be something other that just bricks, maybe add couple more sprites? Problemo: when you drop down your height meter doesn't decrease. Maybe I misunderstood and its not a meter but a record tracker, but I think you got what I said
an average implementation of theme, a good implementation of special object, but temperature controls are too "uncontrollable", so the only clock easy to make are yellow and purple, others are too difficult to pick. Found a feature that spamming the machine makes the transporter completely stop and you are free to choose the color needed, maybe add time limit of making each clock?
Fun idea and great special feature implementation, though bossfight could be a little interesting, maybe its a bug but I had it going in the same direction regardless of my position. Visuals are great! Maybe camera control could be better cus facing a spirit from the corner which u can't dodge can be lethal




