DANG this is cool (and also really hard!) I really like the double jump and wall jump mechanics, it really feels like it gives you more options to manuver,
thank you so much for making it!
Recent community posts
This was such a cool game! Thank you so much for making it.
I absolutely love the teleportation mechanic, and how it gives you a dodge move without spesifically being a dodge? The boss fight espesially it was extremely fun to use!
I think I just got to the end of the demo (Brass knuckles, A/E keys, Bug blood, 5 hearts and two music disks) and i'm really loving it so far! it's such a unique angle for this kind of art and the world design really brings out the best of it, I can't wait to see the full thing!
Hi! this looks so cool gosh dang, but I get a black screen upon selecting anything from the shirt menu (New, Load or Exit), i'm running latest win10 so that might have something to do with it?
THIS IS SUCH A GOOD GOSH DANG GAME IT FILLS A NICHE IN MY SOUL AAAAAAA
i'm aware this is a more serious and personal game, the themes and events are disturbing and that raw excitement may have not been the intented reaction BUT HOLY SMOKES THIS GAME IS SO GOOD IM HYPE AS HELL AAAAAAAAAAAA
so uh, Iv'e beaten LLTA twice now and I think i've encountered some kind of bug on my third playthrough.
After beating the Tombstone boss and going in the "it lives" door, into the stomach, then into the door that leads back to the church, then back again because i wanted to go into the stomcach hole. I forgot to ring the bell so i went back, only to end up in some kind of Blue Temple! i progrogressed through it? then ended up in the overworld? like a big empty white 3D area, walked around for a bit and found my Home, went in and i wasn't there? there was just the blue guy without his apple and the player wasn't on screen
I really like the concept! I think the action mechanic would work better if bound to WASD while movement is UDLR (simmilar to Binding of Issac) or being mouse based so attacking can happen at any angle, rather than just 0,90,180,270. as it currently stands you have to be facing the enemy but also not walking forward into them, enabling attacking from a different direction than the direction you're walking in makes for more complex combat (you can attack while running away, circle around enemys while attacking to trap them etc)
You did a great job so far! i'll be keeping up with development :)