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Caimcin

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A member registered Feb 11, 2026 · View creator page →

Creator of

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Hi! First of all, I just want to say I really like your plugin! it’s simple, effective, and adds a lot of atmosphere to my project. Thanks for making it!

While using it, I ran into a visual issue related to how shadows interact with upper-layer tiles (like roofs or trees with “star” passability). When the player walks under these tiles, the shadow is still rendered on the ground layer, so it ends up being partially cut by the upper tile. The result is that the shadow looks “sliced", which can be a bit jarring visually.

From what I understand, this is mostly due to how RPG Maker handles layering, so it’s not something that can be fully solved just by changing render order.

As a workaround, I experimented with checking where the tip of the shadow lands (instead of the player position), using region IDs. If the tip enters a region marked as “blocked” (e.g. under roofs), I dynamically shorten the shadow so it doesn’t clip into those tiles. This gives a much more natural result, almost like the shadow is being occluded by the object.

I also found it works best when applied only to the player and followers, while keeping NPC shadows unchanged to avoid edge cases.

I thought this might be a useful optional feature for the plugin — something like:

  • A parameter for “shadow occlusion regions”
  • Optional behavior: fade out / shorten shadow when entering those regions
  • Possibly checking the shadow tip rather than the origin

Of course, I understand this might be outside the intended scope of the plugin, but I figured I’d share the idea in case it’s helpful.

Thanks again for your work — it’s been really useful!