Recent community posts
Great polish! The graphics and effects were all-around awesome. The gameplay was pretty nice too but some of the collision aspects to the enemies were a little buggy or something because sometimes they would slide around after moving or not get hit.
Nice graphics. It seemed like the player did not have health. It was fun to beat up the bad guys but sometimes they would hide behind the drill and it would be hard to get them. I ended up just spawning skeletons so that they would take care of stuff for me.
Nice polish and graphics! It was a little hard to aim, maybe if the reticule was smaller it would be easier? I liked the premise of the game in general and especially the extra lives audio and the health as ammo.
The intro was super clean! I really liked the game but the invisible boundaries felt too restrictive. I wish the area was bigger and that there was a no mans land around the town you could run around in. It was fun dashing and feeling so powerful with the knife.
Really cool game! reminded me a little of "age of war". It was fun to build structures but it was pretty hard to keep them intact while fighting off the enemy. Maybe the pieces could have a structural integrity component? so that they don't die immediately from the canon. You could also add a way to repair components. I think it would be cool if the islands were bigger to allow for more complex structures and opening it up for ships damaging the structure without that being too overpowered.
Better player feedback in the form of sound and better hit effects could have gone a long way and the airship was confusing. I was thinking it would just be a slow bomber run that does damage to everything.
Superb game! This was super fun and the art was very pleasing. Very polished. The gameplay was very fun too and even when getting stumped for a while I wanted to power through to figure it out.
Nice idea! I liked the balance of your own survival vs. getting your virus minions to do stuff. I was confused about if I was supposed to do anything other than killing the blue cells. I would watch the kurzgesagt videos on youtube about how the infection-fighting system works for more inspiration.
Very cute audio and story. The game was cool but it got a little frustrating since it's mainly how accurately can you click the people. I think making that a little more forgiving could be better like with slightly larger hitboxes.
Thanks for the feedback! Yeah I realized after that I accidentally created that soft lock problem, sorry 😕. Population I think goes negative because the police can hire from the provinces too with a hidden "loyalist" stat that pulls from the population but is not affected by your follower count. So for instance you can pull 5000 out and the population drops to 1000 but the police might have 5000 loyalists that can still be pulled out and subtracted from the population.
Yeah, I noticed the indicators you mentioned but I think you could make them even more noticeable.
I think that the game right now is difficult because of the time pressure since you cannot pause and make paths but I think it would be more interesting as more of a moving puzzle where you are trying to make sure stuff does not collide. So while adding better indications may make avoiding collisions easier, the real difficulty will be having so many space ships it's hard to find a solution where they do not collide. You could even add a timer to the ships where they need to get to the port in a certain distance or else they will starve or something to add more difficulty.
All just my opinion on what I think would be fun though based on playing mini motorways lol.
This eel thing is so smooth! It feels so good to just see it flow across the screen. The difficulty ramps up a little much with that giant sea creature that comes into the picture. Scared me the first time haha.
This idea is great! The battle feels very smooth as well. The main thing I wish was that I could select god powers with the number keys. I also think that all effects should be area of effect like the thunder so that you are not so focused on clicking the exact guy.
Cool game! It was pretty hard and I think it needs better player feedback on where things needed to go, for example, a large round highlight at the docking station you need to connect the ship to. I think having a pause button so that you could plan routes and then having visuals of where ships will collide would be good.
I would say to play something like mini motorways for inspiration if you have not already.