It's absolutely fine. I quess that it can be a bit nerve wracking to post a game, but you can get some more confidence, because you deserve it! Hope you are doing fine!
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I really like the idea and the game is very fun. Presentation is simple, but gets the job done. I only wish I could somehow switch between the items in my inventory.
Very fun game, good job!
I love this. The idea is great, the gameplay is fun and the presentation is also beautiful. Things also get out of control very quickly. I only wish that it would last a bit longer and also I would also love at least some way of managing the breeding (maybe rooms to the house and the cats would be able to mate only with cats in the same room).
Really great game!
The game is really fun. The concept is simple, but effective and it all just works. The adorable graphics and charcter design help as well. The only thing I would point out is the lack of any audio (or maybe it just didn't work for me), but overall, really good job!
P.S.: Unfortunately I didn't have the will to finish it, I basically ragequit after I fell down from a high place.
Similar experience as the previous players here. The game looks reall good and I love the idea, but the game is really hard (starts at level 8 for some reason) and the controls are not explained really well. It's a shame, because the game is there and looks fun, but sadly I have no idea how to play it.
I really like the idea of the game and I think it has a lot of potential. The music is nice to listen to and the presentation gets the job done (sometimes the cube blends in with the background, but nothing serious). The only issue I had is that the jumping feels inconsistent, I can't really tell why, but there were times where I could swear that the cube was supposed to jump, but nothing happened.
Good job though, fun game!
Alright, here are some bugs I noticed after messing around in the Sandbox for a while:
1) If you time it right, you can jump off the water before it kills you
2) Sometimes when I hang myself on a wall, I am unable to move sideways or vault over the top of the wall. I think it happens when I'm near the corner of the wall, but not sure.
3) Sometimes after a jump my character won't grab onto the wall at all - that might be purely my fault though, maybe I was too far away.
Also, do you plan on making the game slow and methodical or fast and about reflexes? Just curious, because the gameplay could support both of these ways.
Anyways, really good job, you're making a great progress with the game!
Well, the first option sounds really cool, but the third option also really sounds interesting to me as it could have a really good atmosphere - you are just stranded on this huge, seemingly neverending mountain and your only option is to go forward. But at the end, you should do what you feel most comfortable with.
Either way, I will definitely be looking forward to it as the climbing mechanics were really fun. Have fun and good luck!
Really stylish and fun game that I completely suck at. I can't really comment on the controls since I don't understand cars, so it is not for me to judge, but I had a hard time controlling the car. The environment is really well made and the replay mode is a thing of beauty. My only complaint is that the game resets my position very quickly even if I ever so slightly go off the track.
Beautiful game, good job.
Really well made game, although maybe a little bit boring at times. The controls are nice and responsive and the short story with a dark twist is a nice addition.
I would maybe like to see more puzzle-like climbing - at the time you mostly just climb up, maybe some not so linear paths would be awesome for future game. Also is the fog effect intentional or as an optimisation? Because I think the game would look stunning without it.
Overall, short and sweet game, perfect for couple of free minutes in the evening. <3
You absolutely nailed the aesthetics and the atmosphere. Can't wait for future updates!
There are some things I would like to point out though. Every time I stop walking, my character always makes another step or two before actually stopping - not a huge issue, but it bugged me out the whole time while playing...
I was also wondering if the small lighter could perhaps be used as a light source? Because with most horror games I have the trouble of them beeing too dark, so that would be neat.
Really enjoyable though, amazing job!
This game greatly surpassed my expectations to be sure. It's pretty simple, yet very addictive and everything just works (did I just quote Todd Howard?). The concept of Dodo avenging its race is pretty silly but weirdly adorable at the same time and thanks to the upgrade system I just kept on playing just to get that sweet shotgun (which is awesome btw.). The controls work pretty nice too and need some time to get the hang of them, which is good, so the player doesn't immediately feel like the game's too easy. Just wish it was a bit longer, so I could upgrade my Dodo even more, but well, it's a jam game so it's understandable.
Really good job and fun game!
Very original and prety well executed. Aside from some minor bugs like the monster's health covering up the name of your weapon I didn't have any trouble playing the game and hitting the monster from different directions due to different weapon patterns was really fun. The victory and lose screens would have been neat, but overall really good job!
Wait... am I the bad guy? Anyway really nicely made game with unexpected atmosphere for an indie jam game. Nice graphics too and the gameplay works really well. Also pretty well done tutorial that lets the player learn the mechanics themselves. Really good job!
Addictive and challenging game that ticks all the boxes in the jam's theme. I actually don't think I have a single complaint about this. Works absolutely flawlessly and is an amazing achievement for 48 hours. Great job!
My true GTA V experience!
All jokes aside, this is truly an original and unique concept, I doubt I will ever see again. I only wish that its goal wasn't only a highscore system and that the game wouldn't make me sick, but good job anyway!!!
I can't believe I actually made it past the top hat mafia!
Well executed addictive game, that sticks to the theme nicely.
Only thing that I will point out is that the tophats blend in with the black background, so it can be hard to correctly judge their hitbox.
But otherwise, really good and fun entry!
It's actually amazing that you managed to create a fully functional 3d game during 48 hours. I would point out just some minor problems though. The interectable parts of the environment blend in with the rest of the scenery quite easily, so it can be quite hard to find them and the text in tutorial was also quite hard to read due to the white background. The jump feels quite floaty so some of the platforming sections can be quite tricky. Some enemy counter would also be useful, so the player doesn't miss any of them by accident.
On the positive side, really nice concept, the level design is also quite interesting and I liked the interaction with the world.
Fun little addictive game that uses its main mechanic really good. Really good job, but still could use sime minor additions. Current control scheme fits the theme of the game well, but it can be quite tricky to aim (maybe an alternative control scheme where the charcter moves towards you mouse when you leftclick?) and maybe some enemies that would move in a different pattern towards the player, so you can't just stack them all in one giant pile and then basically massacre them.
But overall, really fun to play, good job!
Wow, this was really fun. Simple idea with powerful execution make a really addictive and challenging game. The artstyle is great, controls are responsive and it plays really good. I also like how the different enemies keep you always moving, so you have to make split second decisions in order to survive. I couldn't finish the second stage, but really good job. The only small problem I had is that during the bossfight it sometimes felt like I had to take damage, but that doesn't hurt the game in any major way. Really good job! Probably the most fun I hade during the entire jam so far!
I always died in only one hit, is that the theme of the game or am I doing something wrong?
Despite that, really nice looking game and can also be quite fun if I don't die 2 seconds into a fight
Really unique and interesting concept, but the game could certainly use more polish. Some checkpoints would definitely be great, because now the game can be really frustrating. I haven't got that far into to game, so I didn't even use the "electrical" sense, but I thought that it is supposed to be used to find the correct button to locked doors, which sadly didn't happen or at least didn't work for me. But still, really good job, incredible achievement for 48 hours, as the enviroment looks really good and with little more polish it could be really fun.
Quite an interesting game with pretty artstyle and fun gameplay. I would really enjoy some more levels and more mechanics, but I can imagine the 48 hor stress. Really enjoyed playing this one. Good job!
I'm quite amazed that you managed to create this world in 48 hours. At first, I had some trouble figuring out some of the controls (better in-game explanation is certainly needed) and wasn't quite sure what to do, but at the end it turned out to be quite fun and enjoyable experience. Only the one life mechanic is a little bit frustrating and ultimately made me quit the game as I passed out in that dark maze and i'm also not quite sure about the adherence to the theme (or is it the 1 life mechanic?), but overall, really impressive and good job!
I was really quite pleasantly surprised by this one. The main mechanic of the game is unique, functions quite well and fits the theme of the jam perfectly. It also makes you think about what platforms you should land on, so you can finish the level. The movement is quite floaty and the game is quite short but given the 48 hours format, really good job!
Really cool and interesting concept for sure. I dig the pixel artstyle and the effect of the light actually decreasing as my fuel went down was also pretty neat. The combat is pretty simple and basic, but it works for what it is. The only real complain I have is that the map is too big for its own good. At least a blindminimap that would show the position of you and the stones woould be really great.
Overall, pretty good, with more polish it could be really memorable. Good job!
Probably the most visually impactful game during the entire jam. The main mechanic of the game works really great and sticks to the theme perfectly. The only complain I have is that the game can feel little pointless considering my only goal is just a highscore ladder (maybe collecting some parts in order to escape would help...?). Great game nonetheless and really good job!