The main advice for anyone starting out is to take your idea, cut it in half, then cut it in half again (and maybe once more for good measure). Making games can take a long time and it's very very easy to underestimate that when starting out. Also don't be afraid to use tools and assets out there. You might have the same sprites or 3D model as someone else but it's how you use it, the gameplay, and your story that will make it stand out.
Recent community posts
Hey we just wanted to say thanks for all the great feedback. Shipwreck was our first game and a big learning experience in just getting something we felt happy releasing. We first released it over 6 years ago and it's still something we look back on fondly but we aren't planning to make any design adjustments to it any more. That said we super appreciate all the time you spent on the feedback and we'll keep all of it in mind on our future games!
Oh no. I'm sorry to hear that. Are you trying to walk up and off the screen? The game is styled on older games with fixed screens so the camera only moves to the new screen when you walk off the current one; it doesn't smoothly follow the player around like some games.