Hello, remember this is a very early idea without much polish as an entry for a gamejam (so not much time either) if you think I did good and your feeling generous feel free to donate so I can make more games with better polish and more investment.
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well it was kinda hard to see where to go at first, since the door on the far wall is difficult to see, and i assume there is some way to get away from the shadow people (enemies of the game) without only running (maybe from the looks of the screenshots?) but i am unable to understand how
Very Very early demo is released of my game idea. This is my 2nd indie game that i've published and made alone, please play and give feedback if possible. Thank you!
Thanks for all the great comments! This was our first game jam and we hope to do more in the future! You've all helped us so much by giving us feed back and what we need to fix. Thanks for Playing! You can find more updates on our twitter account @RGBgamedev
lol, thanks. I personally like the skeleton too, soon there will be more enemies *cough*goblin*cough* whoopse. sorry. But no, the treasure chest cant be opened as of now, but it will be soon, when i have the inventory system working :)
I like how the game felt, although, it was kinda hard to see the traps when i fell of taller cliffs, but i'd be ok with that if there was an automatic restart kind of thing when you died. overall a pretty good game!
12/10 best game so far. loved the hand drawn fast art. Gave me a new look on how to make 2d games :D thanks
[EDIT] I think i broke it. In the level of the guy you have to get the eggs for you can go past the locked part and go onto the walls.
Wow, this was REALLY fun, but i wish there was a way to tell what monster was most likely to do what, instead of the monster just randomly choosing from the list of rock, paper, or scissors. But it was a really good game, good job.
special character hmmmm? That gave me an idea :D thanks. Thanks for playing, also, yea the attack is kinda weird bc, the animation moves the player as a hole, not just the arm, im gonna fix that.
Wow, this has to be the most impressive i've seen so far. GREAT JOB. Although, i did find a bug. When i went on the bed and then left the bed, when i went though the door my character started doing the struggle thing, but there was nothing hurting me. and my player kept doing that and i couldnt walk right.
you see, i was going to make them accessible (kinda) by pressing E, but I only had last night to do it, and I am not too good with code so i would have had to make a whole inventory system for the money that you got. But there would be nothing to do with it since its only a demo, but we hope to add a full inventory, expansive levels, traps, and more to the full release.
Interesting idea, but there are a few problems, one being the fact that only some of the weapons will go on the wall shadows. I try and get it perfectly alligned with the shadow but it dosent enter
a few other little things such as the wind on the flags at the beginning of the game, being hard to see in corners, and the sensitivity of the rotation of the weapons, but otherwise its pretty cool. Textures look awesome.
"Very simple but neat" and the textures were done very well for a game that had come out this quickly. Although, a "knock back" function for the enemies hitting you would have been nice so you didn't continuously get hurt when running into enemies, especially when the window is smaller and the player moves very fast. Overall good game!