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Joshua Briggs

112
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5
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43
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3
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A member registered May 13, 2021 · View creator page →

Creator of

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Thank you so much, I have a lot of fun creating this stuff, over next few weeks I might not be as active as I'm going back to Uni for a few weeks, but you'll see a lot more of this sorta stuff in the future!

Thank you too! Enjoy! :)

Thank you, glad you like it!

Yeah ofc you can :)

maybe even just a flat cave entrance the player could hover over then a ! pop up appears like in Pokemon

I have one special request, Im making a game using a bunch of your assets, however I dont think I have something that goes from the caves in the outdoors, it would be really cool if you added something like a cave entrance which tookover the foreground of the scene

Game itself is a fun small game, can be very applicable for mobile devices, the gameplay itself seemed a little bland with it just being tapping over and over again with no form of player variation (unique playstyles) in the game, the sound and aesthetics of the game however are really well polished, I think the implementation of the limitation was interesting story wise but it didn't really bring much to the end product other then an extended health bar.

Yeah that’s for applications builds, it will cause the game to quit, in webgl this will just stop the run time so it will look paused, thank you for rating

Very nice game, loved the overall aesthetic and vibe from the music, on my laptop so the jumping was abit annoying, would've been better to move the jump to space bar and maybe attack to enter key instead, other then that I would also say the hitboxes are a little unforgiving, I think if you had smaller hitboxes on the floors and enemies that would help too, other then that though it was a really cool game, congrats! 

Very unique game, I feel like the game was a little short, within starting I finished the game a minute in, the concept & aesthetics were cool though.

Yeah nvm it does work my bad, speed boost effect is really impactful, makes the game go alotttt quicker, thank you for the quick response!

ahhh i might have been pressing the icons, lemme replay

Very sick game, art style was really vibrant and I loved the affect of reaching the top makes it get darker and darker, my only suggestion wouldve been to make each playthrough unique, such as generating random maps, however the overall product is very good, steering mechanics worked very well, reminded me of some rage games where people would get trapped and have to start all over again, great job!

Game UI doesnt work in WebGL? Might just be me but the upgrade selection isnt working? If you need to press a certain key lemme know and I'll replay, overall fun game, lots of potential, little like kerbal space program where you fly up and make achievements to fund your rocket!

Hi, if you leave a review i'll check your games out

https://brigdog.itch.io/eternal-possession

ahaha yeah that’s the god strat, depending if people like it or not I’ll change it so the goblins spawns a little after. Thank you for playing!

You haven’t found the goat method yet aha, thank you for playing!

https://brigdog.itch.io/eternal-possession

https://www.youtube.com/watch?v=E2Ti9iE9zek
I recently participated in the Mini Game Jam 131: Solar, and I'm excited to announce that Eternal Possession is now available to play on itch.io. Check out the trailer to get a glimpse of the immersive gameplay and stunning graphics, and head over to itch.io to try the game for yourself. Thank you for your support, and I can't wait to hear your feedback on Eternal Possession!

Thank you mate! 

Thank you, glad to of brought back abit of nostalgia!

Thank you!

https://brigdog.itch.io/eternal-possession

Very cool concept, liked the graphics, however maybe use of a lower setting could be applied to the text? Gameplay looks really fun once you've mastered it, however for beginners and the majority of the jam this will be really difficult

No, I made custom scripts, part controls the movement which is a lerp function.
Then the shake is custom made.
Thank you for the nice comment! 

Thank you mate, all feedback is great, hope you enjoyed the game, goodluck with your project!

Thank you, yeah I think I couldve definitely done with explaining powerups on a help page or something, basically green is something you want to hit, red is something you want to avoid, yellow is meh.

Cool game, I really like the day cycles, very unique game, havent seen another similar to this, a couple improvements I would make would be to herd all the sheep and get them to move + blood should go below the sheep layers, atm the blood splatter is being rendered over the sheep. All in all, great game, well done mate!

Nice game, I really enjoyed the music and sound effects, the movement system was cool, and the camera switching to different areas was also a pretty cool feature, one way I would add to this game would be to add more levels, I feel like as soon as I'm getting decent the games then over, overall however this is a fun little game, congrats guys.

Thank you for playing, I do think the bots were maybe a little to difficult for alot of people, glad you've enjoyed it though!

Really cool restaurant burger maker game, the parkour to get the ingredients was a little confusing at first as I didnt know why my jetpack would only take me so far, however did realise in the end you have to use it more to traverse the ground then the air, the order selection is sick and i like how you have to remember their orders too, one feedback would be to maybe add some sort of fuel tank with 10 s for the main parkour bit too, once its up, its up sorta thing, overall, really good work.

thank you for the kind comment, in future I'll definitely being paying more attention to powerups

Really cool game, was a little confusing at first but as you go on you begin to learn more and make cool combos, really well done!

Thank you for all the feedback in the stream! goodluck with the rest of the Jam!

Ahh fair enough, I made it so if the bot scores the bot then has to play the first serve, with the reason being so the person who lost a point can reposition, however if I revisited this would definitely be a feature I add. Thank you for the constructive comment, appreciate it!

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Really cool game, had loads of fun playing and upgrading my rocket, managed to reach the moon in a few attempts! really like the wind mechanics and controlling the direction of the ship, only couple of areas for improvements would be the research system grants 1 point each objective, but the upgrades look like they cost 600 at first, obviously afterwards I realised, and lastly when I landed on the moon the floor looked very pixelated, it might be in unity you need to change the filter format to none, congrats on the jam submission, really well made!

PS: Please review my game on stream later, would really appreciate it!

Cool game, nice artwork, controls feel very rigid with the camera movement. Unfortunately no use of any limitation present in the game, did really like the jump boost and electric fields, well done!

Thank you for supportive comment!