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God, that's really awful. Thank you for sharing this Juno. Having this experience wrapped up in a game is a good tool for showcasing the shit trans folx have to deal with.
Fan of the color scheme and sprite work! It all reads really well and cleanly, especially the blinking screen transition areas.
Hehe Wizmirror, I like that!
The game was made in PICO-8. It's a great engine to get started in game development, and if you're interested I'm working on a tutorial series to help people learn PICO-8. The music was created in the chiptune editor that comes with PICO-8, which I found to be pretty accessible! You can even download Just One Boss and export the music to a .wav file really easily.
I love boss fights and I have a dream of making a full boss rush at some point in my life, but it probably won't be with this set of mechanics (though I do think these mechanics have a lot of interesting design space to offer).
Thanks for playing :)
Aww that's so heart-warming! Augh I'd love to see see it in an arcade machine, and I'd love to add a creative mode so folx can just zen out and build a web stress-free.
Thank you for playing!
Ahhh look at all those bosses! I like Bumblebirb especially.. I loved the time I spent with Terraria so it's really cool to see that folx are still modding, improving, and adding to the game!
Lovely to hear from another boss designer :)
Thanks for letting me know. I contacted the author a couple days ago, but ultimately I'm comfortable with the existence of this game. Just One Boss is released un a creative commons license, so it's free game if people want to remake or riff on it.
I can see that, bugs spawning via the z-axis sorta breaks the 2D plane everything else is aligned to, and can look weird.
I did write the physics code, but it's deceptively simple! Each strand is composed of a series nodes, each node tries to stay within a certain distance of the nodes its connected to. Add a lil' bit of gravity, some spring physics, and that's basically it! Mebs I'll do a a tutorial video on it...
Congrats! You are one of very few to have defeated hard mode! A bunch of playtesters compared hard mode to a real-time puzzle game, and I think that gets at what you were saying about learning and reflecting on patterns.
At any rate, thank you for the lovely comment and thank you for playing!