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bridgs

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A member registered Nov 25, 2015 · View creator page →

Creator of

Recent community posts

Aww you ARE the most ingenious spider! Your videos are great, love the commentary, and thanks so much for playing!  I really enjoy watching videos like this :)

Hehe Wizmirror, I like that!

The game was made in PICO-8. It's a great engine to get started in game development, and if you're interested I'm working on a tutorial series to help people learn PICO-8. The music was created in the chiptune editor that comes with PICO-8, which I found to be pretty accessible! You can even download Just One Boss and export the music to a .wav file really easily.

I love boss fights and I have a dream of making a full boss rush at some point in my life, but it probably won't be with this set of mechanics (though I do think these mechanics have a lot of interesting design space to offer).

Thanks for playing :)

I take tips through my Ko-fi page: https://ko-fi.com/bridgs

There there, you were the very best spider I've ever seen!

Aww that's so heart-warming! Augh I'd love to see see it in an arcade machine, and I'd love to add a creative mode so folx can just zen out and build a web stress-free.

Thank you for playing!

Ahhh look at all those bosses! I like Bumblebirb especially.. I loved the time I spent with Terraria so it's really cool to see that folx are still modding, improving, and adding to the game!

Lovely to hear from another boss designer :)

AwwwwWWW I love it! Where can I find your mod? I'd love to play!

Thanks for letting me know. I contacted the author a couple days ago, but ultimately I'm comfortable with the existence of this game. Just One Boss is released un a creative commons license, so it's free game if people want to remake or riff on it.

It's true! It's a real shame I have to pick up the slack of our shoddy school systems.

Hehe very cute montage!

Lovely slimey concept! Love the bounce physics, very Gish-like. It's a shame your momentum is killed every time you collect a pick-up, but very fun and I enjoyed the ending!

Cute lil' character model, I think this could be the start of a very fun little platformer. Nice job!

The graphics are wonderful for a PICO-8 game! Super well done!!

I can see that, bugs spawning via the z-axis sorta breaks the 2D plane everything else is aligned to, and can look weird.

I did write the physics code, but it's deceptively simple! Each strand is composed of a series nodes, each node tries to stay within a certain distance of the nodes its connected to. Add a lil' bit of gravity, some spring physics, and that's basically it! Mebs I'll do a a tutorial video on it...

The art, aesthetic, and tone all work together to make a really lovely experience. Thank you for making this!

Hehe it's one of those "wisdom of the crowds" dealios where the code for each node of the web is relatively simple but in aggregate it looks like web!

Thank you for playing!

Congrats! You are one of very few to have defeated hard mode! A bunch of playtesters compared hard mode to a real-time puzzle game, and I think that gets at what you were saying about learning and reflecting on patterns.

At any rate, thank you for the lovely comment and thank you for playing!

Hehe most people think normal mode is far too difficult! But I'm glad at least hard mode was a challenge.

Aww that's very sweet T_T thank you so much for playing!!

Aww I love seeing all these vidoes!! Not only is it great to see the game I made get played a bunch, it's also a really rich way for me to learn how people play the game. Even after playtesting by looking over peoples' shoulders for hours and hours, I still feel like I'm learning a lot from these videos.

Super cute and lovely! I wish the symbols of the rhythm game where a little more incorporated into the scene, cuz as-is I spent the first half of the derby with my eyes plastered to those symbols before I realized I could look up and see the lovely animations

I am a fat $6 richer thanks to some lovely lovely supporters!

But to clarify, I made a point of not charging any money for this game. I'll probably try monetizing some future game I create, but I wanted this one to be accessible to all y'all good peeps.

Of course! This game was released under a Creative Commons license, so you can absolutely use this music for non-commercial purposes provided you give proper attribution.

https://creativecommons.org/licenses/by-nc-sa/4.0/

I don't have any other music, however. This is in fact the first game I've ever composed music for.

I believe in you: https://www.speedrun.com/Just_One_Boss

I think there's a lot of design space that can be explored with this set of mechanics, and another boss could totally be feasible (in a separate cart, since this one maxed out the PICO-8's capabilities). But I'm probably not going to be the one to do that. I have every intention of making more boss fights (I think boss fights are a beautiful game design challenge) but they won't use this set of base mechanics or be in this "world".

(Edited 1 time)

You could always play my other game, Juggle Panic: https://bridgs.itch.io/juggle-panic

Cuz lemme tell you, after showcasing that game for four hours, that music will plague your immortal soul for eternity.

Yup! This is a PICO-8 game, which is a lovely platform for making small games full of pixely goodness.

Thanks! It took me three months from very beginning to very end, which included all of the game design / asset creation / programming as well as spending two weeks learning enough music theory to be able to write music.

My browser's getting a 403 on static/js/main.3c5c7c17.css  and static/js/main.9ea822ac.js

Grab a friend and check out my latest PICO-8 game, Juggle Panic!

https://bridgs.itch.io/juggle-panic


That crouching long jump feels REAL good. Great job on the game!

Thank you @leafo, and lovely to meet you!

(Edited 1 time)

About a week ago I finished my latest PICO-8 game, Just One Boss! Play it in yo browser at https://bridgs.itch.io/just-one-boss