Very lovely. The art style is so wonderfully delicate, and the dialog choices felt like they really allowed me to explore. Thank you for making this!
Recent community posts
God, that's really awful. Thank you for sharing this Juno. Having this experience wrapped up in a game is a good tool for showcasing the shit trans folx have to deal with.
Fan of the color scheme and sprite work! It all reads really well and cleanly, especially the blinking screen transition areas.
Hehe Wizmirror, I like that!
The game was made in PICO-8. It's a great engine to get started in game development, and if you're interested I'm working on a tutorial series to help people learn PICO-8. The music was created in the chiptune editor that comes with PICO-8, which I found to be pretty accessible! You can even download Just One Boss and export the music to a .wav file really easily.
I love boss fights and I have a dream of making a full boss rush at some point in my life, but it probably won't be with this set of mechanics (though I do think these mechanics have a lot of interesting design space to offer).
Thanks for playing :)
Aww that's so heart-warming! Augh I'd love to see see it in an arcade machine, and I'd love to add a creative mode so folx can just zen out and build a web stress-free.
Thank you for playing!
Ahhh look at all those bosses! I like Bumblebirb especially.. I loved the time I spent with Terraria so it's really cool to see that folx are still modding, improving, and adding to the game!
Lovely to hear from another boss designer :)
Thanks for letting me know. I contacted the author a couple days ago, but ultimately I'm comfortable with the existence of this game. Just One Boss is released un a creative commons license, so it's free game if people want to remake or riff on it.
I can see that, bugs spawning via the z-axis sorta breaks the 2D plane everything else is aligned to, and can look weird.
I did write the physics code, but it's deceptively simple! Each strand is composed of a series nodes, each node tries to stay within a certain distance of the nodes its connected to. Add a lil' bit of gravity, some spring physics, and that's basically it! Mebs I'll do a a tutorial video on it...
Congrats! You are one of very few to have defeated hard mode! A bunch of playtesters compared hard mode to a real-time puzzle game, and I think that gets at what you were saying about learning and reflecting on patterns.
At any rate, thank you for the lovely comment and thank you for playing!
Aww I love seeing all these vidoes!! Not only is it great to see the game I made get played a bunch, it's also a really rich way for me to learn how people play the game. Even after playtesting by looking over peoples' shoulders for hours and hours, I still feel like I'm learning a lot from these videos.
Super cute and lovely! I wish the symbols of the rhythm game where a little more incorporated into the scene, cuz as-is I spent the first half of the derby with my eyes plastered to those symbols before I realized I could look up and see the lovely animations
I am a fat $6 richer thanks to some lovely lovely supporters!
But to clarify, I made a point of not charging any money for this game. I'll probably try monetizing some future game I create, but I wanted this one to be accessible to all y'all good peeps.
Of course! This game was released under a Creative Commons license, so you can absolutely use this music for non-commercial purposes provided you give proper attribution.
I don't have any other music, however. This is in fact the first game I've ever composed music for.
I think there's a lot of design space that can be explored with this set of mechanics, and another boss could totally be feasible (in a separate cart, since this one maxed out the PICO-8's capabilities). But I'm probably not going to be the one to do that. I have every intention of making more boss fights (I think boss fights are a beautiful game design challenge) but they won't use this set of base mechanics or be in this "world".
Thanks! It took me three months from very beginning to very end, which included all of the game design / asset creation / programming as well as spending two weeks learning enough music theory to be able to write music.