Recent community posts
I'm finishing up production on Tiny Swords! I began it as a print-n-play game on itch.io, but with the Kickstarter money I'm actually turning it into a physical game! Below is a mock-up of the near-final box I'm getting made.
I'm still new to this business myself, but I'd argue you might as well give it a shot and contact publishers anyway. If anything, you can show them what the audience for your game looks like already (if people have been downloading/buying your game), and that you've been taking feedback into consideration. Beyond that, you could look into a company like Print and Play to make your own polished prototype. These days, though, it'd likely be more painless to just Kickstart your own small-print run.
Not gonna lie, it's Undertale. It's everything I love about RPGs and gets rid of all the things I dislike. It's infinitely charming and clever, and should be a benchmark for intuitive and responsive game design. And on top of that, you get to date a skeleton.
I actually just Kickstarted a card game I made for Itch! Over the summer I made a print-n-play game called Tiny Swords. It did well enough that I decided to expand it and now it's getting printed as a real-deal game! Not only that, but I got double the funding I asked for, which means I can do a WAY larger print run than I originally planned.
As for the game itself, Tiny Swords is a pocket-sized spin on Rock-Paper-Scissors. In it, players try to find and remove their opponent's Sword Cards. To do that, players engage in a Duel, a game of RPS using a card with a Duel Type on it (the square, triangle, and circle shapes above). Whatever cards get used during a Duel stay revealed, and whoever wins the Duel gets to attack their opponent's hand first. Players take turns picking and revealing each other's cards until someone finds a Sword Card. Tiny Swords are made of Blades and Hilts (which can be used as extra Duel Cards in a pinch), and Charms, which all have different game-changing powers. Some even activate when they're removed from the game, like a trap card! I started with 4 swords, but the final game on Kickstarter has 20 swords, each with their own Blade, Hilt, and Charm. I also wrote a ton of extra game modes, so people can play in tag-team with 4 people and other cool stuff. It's been super fun to make, and I'm really excited to see the final boxed game.
I always dig these kinds of threads in art forums. Post whatever you're working on, right now- doesn't have to be big or finished or even for a game.
This was my lil bit of fun tonight. I missed drawing my roller derby magical girl comic, so I animated one of the lead characters from it.
Looking gorgeous! Lovely palettes~
I'm doing some early character design work for my next card game, a bluffing game inspired by Desperate Housewives. Visually, I'm pulling heavily from the UPA short Rooty Toot Toot, which has just the kind of stylish and mischevious look I want for my game.
Hey y'all! I'm Brian, and I make comics and games. Over the summer I made a little print and play card game called Tiny Swords and I just finished a Kickstarter to make a real-deal version of it! It's been super-exciting and kinda life-changing for me. I'm also slowly learning Twine to make an escape-the-room game with a friend, and am designing my next card game to release as print-and-play sometime early next year. I also have a webcomic called Stardust Slammers that's a mashup of roller derby and magical girl anime. The first chapter's done and I've got the next couple planned out- only a matter of when I'll have the time to finish drawing them.