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BrianAndrews

3
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1
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A member registered Sep 11, 2020

Creator of

Recent community posts

Here are some questions to answer for your Feedback comments: 

1. What was your favourite moment? 

Making it to the top!

2. What is one (or more) change that you would make to the game?

maybe change up the location of the object to make players search for it.

3. What about the gameplay or mechanics did you not understand? Did you have any difficulty playing the game?

gameplay was easy to understand and straight forward.

4. Did you find that there was enough player agency? or was the outcome based on chance?

The game took some player agency to complete but was also simple to win and fun to play. 

5. Any additional feedback?

I had a great time playing! Great work Austin!

Here are some questions to answer for your Feedback comments: 

1. What was your favourite moment? 

Finally beating the game!! Definitely not forgetting to press the button.

2. What is one (or more) change that you would make to the game?

Remind Brian to press the button hahaha

3. What about the gameplay or mechanics did you not understand? Did you have any difficulty playing the game?

No it was easy to understand and the way the level was laid out lead me in the correct direction without prompting.

4. Did you find that there was enough player agency? or was the outcome based on chance?

Definite player agency, the jumping puzzle was really well designed.

5. Any additional feedback?

I had a great time playing it, it was difficult enough to really get me engaged. Great work!

Here are some questions to answer for your Feedback comments: 

1. What was your favourite moment? 

I really enjoyed exploring the environment, and the intense moment when you drop down into the 

2. What is one (or more) change that you would make to the game?

the key is bright on the players back but I can see how it is necessary in the level design to be seen on the map. 

3. What about the gameplay or mechanics did you not understand? Did you have any difficulty playing the game?

The game is easy to understand and lots of fun! 

4. Did you find that there was enough player agency? or was the outcome based on chance?

It definitely depends on player skill and not chance.

5. Any additional feedback?

Excellent level design, the placement of objects in the environment looked awesome! Great work!