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James Harper

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A member registered May 22, 2019 · View creator page →

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Thank you for the suggestion! The scythe was definitely the most fun weapon to program and having more would add some diversity in weapon drops!

Unfortunately I couldn't find a download I'm sorry

I had an weird bug where the bottom right room would despawn my character.  I think spawning the player at the door that they enter through after leaving a space would help with some fluidity!

The Golden Candlestick is definitely broken, like majorly.  Something that I'm considering to change maybe in future builds!

I think that the enemy to drop ratio is something that can be given more attention to definitely.  If this were to be explored a bit more maybe there could be more puzzle elements to justify the weapon count in the stages.  Something that was in the planning stages was giving the player a temporary speed boost after using a weapon to reward quick-thinking.