Thank you for the suggestion! The scythe was definitely the most fun weapon to program and having more would add some diversity in weapon drops!
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I had an weird bug where the bottom right room would despawn my character. I think spawning the player at the door that they enter through after leaving a space would help with some fluidity!
I think that the enemy to drop ratio is something that can be given more attention to definitely. If this were to be explored a bit more maybe there could be more puzzle elements to justify the weapon count in the stages. Something that was in the planning stages was giving the player a temporary speed boost after using a weapon to reward quick-thinking.