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Brentnor

23
Posts
7
Topics
1
Followers
1
Following
A member registered Sep 16, 2016

Recent community posts

How do you change the size of the map?

There's no choice but small.

I'm having a problem with the game become deactivated every time I run CCleaner.

Please help.

I encountered a problem where my character walks through some zombies without getting killed.  And there's one with a metal hat that I cannot kill with the rifle.

First, when I download Dungeonlike archive in Google Chrome, I get the message "Dungeonlike v.03.1.exe in not commonly downloaded and may be dangerous."    So I select "Keep" to download the archive to my desktop.  Then Panda Anti-Virus intercepts it by deleting the archive giving me the following message:  "Virus detected W32/Exploit.gen".  Hope that helps.

Dungeonlike community · Created a new topic Virus
(Edited 1 time)

Google Chrome and Panda Anti-Virus regard your archive as a virus.

(Edited 1 time)

Windows Version Doesn't Start (Windows 7)

Don't worry about a refund.  It was a gift from a friend.  

I later discovered  you can right-click on the executable file and set the Compatibility tab to "Windows XP" for it to work correctly.

I already uninstalled it since it didn't work.

A command prompt?  Is this a DOS game?

Game won't start.  I have Window 7 64

Thank you James!  I will try the update.

Thank you.

Dinoku community · Created a new topic Steam Key?

Can we get a Steam key if we purchased this game?

Thank you!  I'm looking forward to the Steam version coming out this month.

(Edited 2 times)

Hi James,

Sorry, I edited my post.  I meant is there a way to make the map larger?

I have problems viewing it, because it's so tiny.

Thank you.

I tried the demo (which is the new version), and the right-click does not always mark the tile the first time.

Is there any chance of adding a Window Mode?

Thank you.

(Edited 1 time)

Wonderful game. 

 I'm just wondering if there's a way to make it larger to see.

I'm close to finishing it.  So thank you for trying.

Great Game!

Dinoku community · Created a new topic Random Generation?

Is it possible for you add a Random Generation for Infinite Play?

I had an occurrence where I was not able to enter  the portal from the south side. 

The portal was  surrounded by three walls on the west, north and east sides.

So I blew up the wall on the left side of the portal and was able to enter the portal from the west side.

(Edited 1 time)

Hi Marcos,

Steam has an "Early Access" feature for games that are not yet complete.

Even though I believe your game is complete, you could place it in "Early Access".

And let people who purchase your game know you're  adding more features.

Best Wishes

(Edited 5 times)

"Push Bridges" is the perfect brain exercise.  

I hope you consider publishing it on Steam.

The following is everything:


Loading JVM runtime library ...

Passing VM options ...

# -Xmx1G

Creating Java VM ...

Passing command line arguments ...

Loading JAR file ...

Invoking static com.cairn4.moonbase.desktop.DesktopLauncher.main() function ...

MewnBase: SettingsLoader: validating settings file

Compiling shaders...

MewnBase: Audio: setting volumes to 1.0, 1.0

MewnBase: UpdateCheck: Game is up to date!

MewnBase: System Language: en_US

MewnBase: Setting language to: en

menuStack: 1

menuStack: 2

Exception in thread "LWJGL Application" java.lang.RuntimeException: No OpenGL co

ntext found in the current thread.

at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)

at org.lwjgl.opengl.GL20.glCreateShader(GL20.java:219)

at com.badlogic.gdx.backends.lwjgl.LwjglGL20.glCreateShader(LwjglGL20.ja

va:201)

at com.badlogic.gdx.graphics.glutils.ShaderProgram.loadShader(ShaderProg

ram.java:207)

at com.badlogic.gdx.graphics.glutils.ShaderProgram.compileShaders(Shader

Program.java:186)

at com.badlogic.gdx.graphics.glutils.ShaderProgram.<init>(ShaderProgram.

java:169)

at com.badlogic.gdx.graphics.g2d.SpriteBatch.createDefaultShader(SpriteB

atch.java:160)

at com.badlogic.gdx.graphics.g2d.SpriteBatch.<init>(SpriteBatch.java:124

)

at com.badlogic.gdx.graphics.g2d.SpriteBatch.<init>(SpriteBatch.java:78)

at com.badlogic.gdx.scenes.scene2d.Stage.<init>(Stage.java:100)

at com.cairn4.moonbase.ui.Menu.<init>(Menu.java:63)

at com.cairn4.moonbase.ui.Popup.<init>(Popup.java:35)

at com.cairn4.moonbase.ui.ConfirmSettingsPopup.<init>(ConfirmSettingsPop

up.java:28)

at com.cairn4.moonbase.ui.ResolutionPopup$1.clicked(ResolutionPopup.java

:140)

at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickList

ener.java:89)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.ja

va:58)

at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:353)

at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:96)

at com.badlogic.gdx.backends.lwjgl.LwjglInput.processEvents(LwjglInput.j

ava:332)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic

ation.java:217)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati

on.java:126)

Destroyed Java VM ...

Press ENTER key to exit.^A^A

Okay, I pasted the console after the quotes and got it to work. I could not find a way to copy and paste it so I took a snapshot and uploaded it here: http://oi67.tinypic.com/33escn6.jpg

My target has the full path, but it has quotes around it. I'm using Windows 7 Home 64 edition.

Any advice how I can get the console to work?

Hi Cairn4,

I'm not able to follow your instructions since it keeps telling me the Target is not valid.

Mark

If you try to change the video resolution from the menu instead of inside the game, it crashes every time.

I just purchased this game and it does not have a shortcut icon.