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The Ravensridge Press

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A member registered Mar 05, 2018 · View creator page →

Creator of

Recent community posts

Sure! I’ve just added some more, happy map-making :)

No problem at all, I’ve added some community copies. Happy map-making

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The payment page defaults to a suggested price, which is 3, but you can change the price in the payment page down to the minimum of 2. It’s a feature of the itch.io site. I’m always happy to put up community copies for free too, if you are unable to pay for any reason :)

Thank you so much! Appreciate the feedback

Oh lol yep I getcha my bad haha

Oh, FitD is Forged in the Dark, the Blades in the Dark system if you’ve heard or played it :)

Thank you! Glad you enjoyed the game 😄

This seems like a really fun way to do some collaborative world building. The prompts seem well thought out, and the system seems simple and easy

This is really cool. I’m very interested to give this game a play, and will update if I get it to the table. Love the idea to incorperate the jam theme by creating a social deception rpg. Nice!

Really concise and clean ruleset, I love the way you’ve made the flesh and fang stats distinct with roll over and under.

This looks hilarous to play. I love the prospect of being an Associate Marketing Associate. Really makes me feel like a beaurocratic pleb

This looks fun, the momentum mechanic seems simple but I love the idea of it. This feels like a very effecient FitD, and seems very quick to pick up and play. Nice work

I gotta say, using adverbs from random books is definitely a novel idea. Very creative, I love it. Definitely putting this on my ‘to play’ list.

This is awesome. Love the countdown, and using the pentagrams as bullet points is great. Nice work

This looks really neat! Love the use of the border to give city name examples, and using totems seems like a lot of fun. Keen to play this at some point!

The meta levels of the project page give me joy. Nice work.

Love the layout and design, and the prompt matrix is a cool idea to get a big array of prompts from a couple dice! Nice work!

This looks great. You’ve really managed to pack a lot of advice for running the game in the GM section too. Nice work!

Thank you for the kind words :) Also good catch on the formatting, those font sizes sneak past me sometimes.

Loving the simplicity and the vibe of this! Seems very easy to pick up. I also love the alliteration for the stat names (particularly love skitter). Nice job!

No problem!

You’re right, it isn’t clarified in the rules - I am currently working on a revised and expanded edition of the game which will contain a full example play and further rules clarifications. I’m hoping to crowdfund it early next year, so watch this space!

Thank you again for the kind words,

happy map-making,

Brandon

Hi there! No problem, I’ll add some more community copies up! If you happen to play it with your students I’d love to hear how it goes! Otherwise, I hope they enjoy the game

Brandon

Hi! Thank you for buying the game and giving it a go! I’m glad you’re enjoying it.

As for your rules questions:

  • Coastline is only drawn around landmark dice, not biome dice. The explicit rule for that is written on page 20 - step 2 of the exploration phase.
  • Yes, cards are discarded after use. Each time you travel to a new location you should draw a new card from your deck, refer to the prompt and then discard it.

Hope that clears things up and happy map-making! :)

I’m ordering another print run this coming week, so expect a restock soon!

Thank you! Glad you enjoyed your time with Cartograph :) Funny enough, I have used a Cartograph map for a game of Journey, and it works really well to further flesh out the world!

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Hi there!

I can absolutely add some more community copies! I would also very much appreciate a review, so thank you :)

I hope you enjoy your time with Cartograph!

Hi there!

First of all thank you very much for your interest in the game, I hope you’ve enjoyed your time with it. I’d love to see the map you end up creating!

The core rules are quite hackable, especially regarding the prompts and overall flavour. I’d advise to play the game as is first, but then altering the tables for the various die results is a great way to change the tone of the game. I’ve been working on an expansion that does just that, so as to better suit a sifi genre rather than fantasy!

Playtesting was very slow, the slowest part of game design I find, but often the most critical. I ended up doing a bit of math to find probabilities of dice pool sizes given it is a game-ending mechanic, and I didn’t want it to be too easy that it was pointless, or too hard that it ended things quickly. Originally there were far fewer ways to gain dice, so it bacame apparent it was very hard for your cartographer to live long enough to complete a map!

I had plenty of help from my dear friend The Bardic Inquiry during development, and definitely recommend their games if you love solo stuff.

Hey there! Sure I will add some up now! If you do end up playing please leave a review of your thoughts! :)

Thank you so much! I’m glad you enjoyed your time with Cartograph. See-through cat tummies for diving sounds like the optimal way to see the future, I’m surprised we still use knucklebones!

Thank you for the kind words! Glad you enjoyed Cartograph :)

No problem, enjoy the game! ☺️

Hey! Sure no problem I’ll put some more community copies up! I’d love some feedback in exchange, sounds like a great deal haha

Just played through the demo! As an avid lover of deckbuilders, I'm excited to see where you take this. It was a lot of fun to play; I love the mechanic of having a modifyable exploration deck. Awesome!

Thank you for the feedback! I'm glad you enjoyed it! 
That is definitely a fair critique, perhaps it would be better if there was an action in the rest phase that allowed healing? I had considered that maybe it was a bit harsh with how an unlucky set of draws could result in a quick game.

Thanks for the comment and for playing!

Original concept, love the creativity there! The Ui is nice, and I love the art, well done!

This was, hilarious. Loved it, what a game. I hope this wins

pixel art is lovely, the story was awesome, and the music fit perfectly. Would have loved to see the game fleshed out a bit more, with a bit more content, but the theme is cool and the execution was clean, well done! I particularly liked the death effect from the jade sentinel

The pixel art was lovely! awesome theme, and the music fit perfectly, well done!

Thanks so much! Appreciate the feedback :3

Thanks for playing! I'm glad you liked it