Sure! I’ve just added some more, happy map-making :)
The Ravensridge Press
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No problem!
You’re right, it isn’t clarified in the rules - I am currently working on a revised and expanded edition of the game which will contain a full example play and further rules clarifications. I’m hoping to crowdfund it early next year, so watch this space!
Thank you again for the kind words,
happy map-making,
Brandon
Hi! Thank you for buying the game and giving it a go! I’m glad you’re enjoying it.
As for your rules questions:
- Coastline is only drawn around landmark dice, not biome dice. The explicit rule for that is written on page 20 - step 2 of the exploration phase.
- Yes, cards are discarded after use. Each time you travel to a new location you should draw a new card from your deck, refer to the prompt and then discard it.
Hope that clears things up and happy map-making! :)
Hi there!
First of all thank you very much for your interest in the game, I hope you’ve enjoyed your time with it. I’d love to see the map you end up creating!
The core rules are quite hackable, especially regarding the prompts and overall flavour. I’d advise to play the game as is first, but then altering the tables for the various die results is a great way to change the tone of the game. I’ve been working on an expansion that does just that, so as to better suit a sifi genre rather than fantasy!
Playtesting was very slow, the slowest part of game design I find, but often the most critical. I ended up doing a bit of math to find probabilities of dice pool sizes given it is a game-ending mechanic, and I didn’t want it to be too easy that it was pointless, or too hard that it ended things quickly. Originally there were far fewer ways to gain dice, so it bacame apparent it was very hard for your cartographer to live long enough to complete a map!
I had plenty of help from my dear friend The Bardic Inquiry during development, and definitely recommend their games if you love solo stuff.
Thank you for the feedback! I'm glad you enjoyed it!
That is definitely a fair critique, perhaps it would be better if there was an action in the rest phase that allowed healing? I had considered that maybe it was a bit harsh with how an unlucky set of draws could result in a quick game.
Thanks for the comment and for playing!





