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BorjaZoroza

69
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A member registered Sep 01, 2017 · View creator page →

Creator of

Recent community posts

Thanks a lot for playing! The cherub actually does have an idle animation, but I made it too subtle to be noticeable while it's moving and well...it's always moving lol

Thank you for playing!

Loved it! You nailed the found footage look, great audio design too.

Thanks for playing!

Thanks a lot for playing!

Hey, thank you for letting me know! Yeah, there's definitely room for improvement, but since it was my first project I decided it was better to keep it short but functional.

Thanks for playing!

Thanks for the feedback and for playing it too!

Thanks a lot for playing!

Thanks a lot for playing! The cherub does have animations, but because of the way the AI patrols the map it looks like it's just a static model.

Thanks, glad you liked it!

Thanks for playing! :)

Glad you liked it, thank you for playing!

Thanks for playing!

Thank you for playing! I'm already working on the next game.

Thank you very much!

Hey, thanks a lot for playing! I'm glad you enjoyed it :)

Thanks for playing!

Thanks a lot for playing! I'm glad you enjoyed it. Middle click to interact was definitely a weird choice, I wanted to take full advantage of mouse inputs but I get that people are used to keyboard controls.

The 4th attempt thing looks like a bug, I've never seen it happen before...sorry about that!

Again, thank you for playing and for taking the time to write a review. Player feedback is always welcome.

Thank you! 감사합니다.

Thanks a lot for playing!

Not if you stand in a corner without using Othersight, as it has a set patrol route. But I don't think there are any blind spots for it once you blink your left eye. Thanks for playing!

Thank you for playing!

Thank you! Don't expect a full release though, I think it works better as a short game...

Wow, thank you so much! It means a lot to me, I'm glad you enjoyed it. English is not my mother tongue, but DDD Wares (https://dddwares.itch.io/) helped me out proofreading the whole thing and it shows. So sorry about the ending bug too, I could've sworn I got rid of it before release! I'll make sure to fix it asap. 

Yeah, this is definitely a concept I'd like to revisit and flesh out in the future. Thanks for playing!

Thanks! And yeah, I get what you mean, the design is very hit or miss.  I wanted to avoid the usual tropes.

Thanks a lot for playing! Glad you liked it.

Thanks a lot! You can see the monster if you press left click while it's near you.

Thanks! Glad you liked it!

Thank you very much! :)

I did think about expanding the mechanics like that, but it was hard enough to get the basic stuff to work and I guess by the end of it I was kind of burned out. Still, I'd like to improve upon the formula in the future.

Thanks a lot! And about the monster...here's a hint: Try clicking left when it's nearby ;)