The game is rendered at a fixed resolution and then upscaled to your screen without filtering giving it this pixely look
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We tried to explore 2 faces of what could be a ball rolling bullet hell, all the rooms before the boss are as much as careful planning as dexterity, some even letting you choose to complete the level in a peaceful way without even killing an enemy without consequences since we also decided to take the scoring out, going for a much more peaceful experience.
The boss on the other hand is pure dexterity and patience and we wanted it to feel like hitting a wall after all the peacefulness and really mean the end of an adventure.
Really clever idea ! Graphics are also good and sound effects quite funny.
It seemed to be really fitting the theme at first but then I noticed that it missed the dexterity usually needed in platformers and it is much more of a puzzle game in the end.
Great entry nonetheless.
I feel like this doesn't really fit the theme, I know you wanted to go for "shooter with no shooting" but this is not a shooter anymore, it's kind of a first person runner. On the other hand, the graphics looks interesting but the background is way too static and I would have like secondary animations on the red bombs.
That's very weird since it shares the same code base as the Windows build which definitely works.
I've uploaded a new OSX build with slight modifications but if this doesn't work I sadly can't really do much more.