Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

bomjap

5
Posts
1
Following
A member registered Apr 14, 2018

Recent community posts

I was opening a program to record my games (Action) and I denied access and the game was crashed;
apart the program uses something on the screen to measure the fps and the recording time and it appeared in a black box and showed nothing.

System.ComponentModel.Win32Exception (0x80004005): Acceso denegado
   en OpenTK.Platform.Windows.WinGLNative.HandleMouseMove(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
   en OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
   en OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
   en OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
   en OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   en Hedra.Program.Main(String[] args)

(1 edit)

ok, the good thing is that I did not lose any progress but then I could not reappear and I had to close the game and I could continue buying with the merchant when I was dead, although the truth is not a bug that affects the game


This happened to me when I bought and they killed me

yes the game continues crashing, today in the morning was playing and the game crash, here is the log

Available Devices: 

{X=0,Y=0,Width=1920,Height=1080}
Creating the window on the Primary Device at 1920x1080
Running α 0.27 as x64
OS = Microsoft Windows NT 6.1.7601 Service Pack 1
CPU = Intel64 Family 6 Model 58 Stepping 9, GenuineIntel
Graphics Card = NVIDIA Corporation
GeForce GTX 1050 Ti/PCIe/SSE2
4.6.0 NVIDIA 391.35

Allocating world VRAM
Allocated 237 MB of VRAM for static rendering.
Allocated 79 MB of VRAM for water rendering.
Finished building cache.
Assets loading was Successful.
Generating a pool of sound sources...
Generating a pool of sound items...
Loading sounds...
Sound engine loaded succesfully
Settings loading was Successful
Loading Game Scene...
World Created Successfully!
Player Created Successfully!
Setted up GUI
Scene loading was Successful.
Supported GLSL version is : 4.60 NVIDIA
4.6.0 NVIDIA 391.35
Creating village at (5644, 0, 2796)
ArgumentException while looping though entities.
System.ArgumentOutOfRangeException: El índice estaba fuera del intervalo. Debe ser un valor no negativo e inferior al tamaño de la colección.
Nombre del parámetro: index
   en System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   en System.Collections.Generic.List`1.get_Item(Int32 index)
   en Hedra.Engine.QuestSystem.TravellingMerchant.Update()
   en Hedra.Engine.Management.UpdateManager.Update()
   en Hedra.Hedra.OnUpdateFrame(FrameEventArgs e)
   en OpenTK.GameWindow.RaiseUpdateFrame(Double elapsed, Double& timestamp)
   en OpenTK.GameWindow.DispatchUpdateAndRenderFrame(Object sender, EventArgs e)
   en OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   en Hedra.Program.Main(String[] args)

The game crashe to me 3 times

Available Devices: 

{X=0,Y=0,Width=1920,Height=1080}
Creating the window on the Primary Device at 1920x1080
Running α 0.27 as x64
OS = Microsoft Windows NT 6.1.7601 Service Pack 1
CPU = Intel64 Family 6 Model 58 Stepping 9, GenuineIntel
Graphics Card = NVIDIA Corporation
GeForce GTX 1050 Ti/PCIe/SSE2
4.6.0 NVIDIA 391.35

Allocating world VRAM
Allocated 237 MB of VRAM for static rendering.
Allocated 79 MB of VRAM for water rendering.
Finished building cache.
Assets loading was Successful.
Generating a pool of sound sources...
Generating a pool of sound items...
Loading sounds...
Sound engine loaded succesfully
Settings loading was Successful
Loading Game Scene...
World Created Successfully!
Player Created Successfully!
Setted up GUI
Scene loading was Successful.
Supported GLSL version is : 4.60 NVIDIA
4.6.0 NVIDIA 391.35
System.ArgumentOutOfRangeException: El índice estaba fuera del intervalo. Debe ser un valor no negativo e inferior al tamaño de la colección.
Nombre del parámetro: index
   en System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   en System.Collections.Generic.List`1.get_Item(Int32 index)
   en Hedra.Engine.EntitySystem.PhysicsComponent.ProccessCommand(MoveCommand Command)
   en Hedra.Engine.EntitySystem.PhysicsComponent.Update()
   en Hedra.Engine.PhysicsSystem.PhysicsThread.Process()
System.ArgumentOutOfRangeException: El índice estaba fuera del intervalo. Debe ser un valor no negativo e inferior al tamaño de la colección.
Nombre del parámetro: index
   en System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   en System.Collections.Generic.List`1.get_Item(Int32 index)
   en Hedra.Engine.EntitySystem.PhysicsComponent.ProccessCommand(MoveCommand Command)
   en Hedra.Engine.EntitySystem.PhysicsComponent.Update()
   en Hedra.Engine.PhysicsSystem.PhysicsThread.Process()
System.ArgumentOutOfRangeException: El índice estaba fuera del intervalo. Debe ser un valor no negativo e inferior al tamaño de la colección.
Nombre del parámetro: index
   en System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   en System.Collections.Generic.List`1.get_Item(Int32 index)
   en Hedra.Engine.EntitySystem.PhysicsComponent.ProccessCommand(MoveCommand Command)
   en Hedra.Engine.EntitySystem.PhysicsComponent.Update()
   en Hedra.Engine.PhysicsSystem.PhysicsThread.Process()
ArgumentException while looping though entities.
Creating village at (14148, 0, -1780)
Building village.