This is exactly what I expected to find when I clicked on it.
I have been satisfied.
Thank you for this gift.
Thank you very much for persisting through that initial frustration, I am glad you were able to enjoy the game. Post Jam clarity as well as some helpful comments like yours has since made it very clear to me that that mechanic is not intuitive enough to be understood without explanation. I will definitely be making a post jam version after ratings have concluded that features some sort of tutorial.
You have understandably misunderstood the attack mechanic. The character being knocked back is far from accidental and is actually one of if not your main source of offense. The swing of the weapon will hit enemies as well as when the character is flung into them - inspired by the "you are the weapon" prompt. The potential misunderstanding of this mechanic is actually something that was considered a significant amount during development. However given play testing and the description on he page we figured it wouldn't be an issue. Thank you for bringing this to my attention.
Sailed for like four minutes straight after getting the boat and I did NOT fall off the edge of the world. So unrealistic. In all seriousness, chill little farming game. Feels nice to hit things.
I'm not normally one for slower paced games with a lot of reading but this game just oozes with charm. I haven't found the time to complete the demo yet but I am very excited to get back to playing it. Great Work!
Looks and sounds VERY nice but is still lacking some of the functionality to make it a really enjoyable experience. If I was able to actually level up planets remotely once they reach level two and also enter into the planet menu without launching barely off of the ground that would drastically improve the playability in my opinion.
Overall I really like the idea and visuals. Great work!
Music and art are spectacular for a Jam game! I really enjoyed playing it and only had to sacrifice 27 comrades to win. My only complaint is that it crashed twice while I was playing. However, due to the short length of the game this was not a problem.