Love the art. I did get frustrated when losing a level sent me all the way back to the beginning. Also I may have been using the controls wrong, but hitting a button with a shot seemed pretty difficult. I love the concept and execution of someone who can't stop moving.
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I just ran this scenario and my players and I loved it! Very tense! Thank you so much for making this free!
I MADE A DOC WITH SOME ADD-ONS AND TIPS FOR THIS SCENERIO: https://docs.google.com/document/d/1IDm6JPYlsqJU55e8JWtoR-6OFvkfvCQdeuczFoQfyi0/edit?usp=sharing
This includes a marked map, a creepy Wendigo drawing for the players to find, sound fx, a gm sheet, some extra questions I added to a few questionnaires, and more!
I spent a longer time than usual prepping this scenario, and a lot of the extra effort I put in seemed to pay off, so I've compiled the work I did into this document for anyone else who wants to run this scenario!
Thanks again Lost Dutchman!
EDIT: There was an issue with the link. It should be fixed now
All 5s! This game was really creative. I've never seen a platformer that played with lighting so much. being the on button in the world adds so many mechanics in a little game. The only thing I had trouble with was moving platforms.
Dude, wow. Really good stuff. I love the concept, and it's just really fun to play. bang up job. I did get deadlocked on level 4 i think when i ended up with only two snakes who could only move onto opposite colored squares. Other than that, sup smooth experience.
Haha our artist had the exact same problem early on in the jam. Fortunately we noticed early on, but the first time we did a room none of the platforms looked like the same style as the background.
Wow first off your game is beautiful given how short a time we had. I honestly felt that because the levels didn't change, and there were only six, that starting from the beginning wasn't that terrible. I got through it on my second try. Excellent job!
This game is like an inverted pocket god. Most combinations make sense which is impressive given the short time to construct the game. The one other piece of feedback I might have is only leaving the items you currently have on screen instead of greying out the ones you don't have.