Movement feels really good! The level design is also so varied for 48 hours. Lots of different gameplay.
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Great adherence to theme. Completely changes the way that you solve platforming challenges. The physics are a little off, but also having done a platformer I understand that this is super difficult to get down just right.
All 5s! This game was really creative. I've never seen a platformer that played with lighting so much. being the on button in the world adds so many mechanics in a little game. The only thing I had trouble with was moving platforms.
Dude, wow. Really good stuff. I love the concept, and it's just really fun to play. bang up job. I did get deadlocked on level 4 i think when i ended up with only two snakes who could only move onto opposite colored squares. Other than that, sup smooth experience.
Haha our artist had the exact same problem early on in the jam. Fortunately we noticed early on, but the first time we did a room none of the platforms looked like the same style as the background.
Wow first off your game is beautiful given how short a time we had. I honestly felt that because the levels didn't change, and there were only six, that starting from the beginning wasn't that terrible. I got through it on my second try. Excellent job!
This game is like an inverted pocket god. Most combinations make sense which is impressive given the short time to construct the game. The one other piece of feedback I might have is only leaving the items you currently have on screen instead of greying out the ones you don't have.
Haha I hit a brick wall when a bunch of those large knights came out. Really fun to play though! I think the beginning was actually a good pace as someone who hadn't played the game before.