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A member registered Aug 01, 2019 · View creator page →

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Love the art. I did get frustrated when losing a level sent me all the way back to the beginning. Also I may have been using the controls wrong, but hitting a button with a shot seemed pretty difficult. I love the concept and execution of someone who can't stop moving.

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I just ran this scenario and my players and I loved it! Very tense! Thank you so much for making this free!


This includes a marked map, a creepy Wendigo drawing for the players to find, sound fx, a gm sheet, some extra questions I added to a few questionnaires, and more!

I spent a longer time than usual prepping this scenario, and a lot of the extra effort I put in seemed to pay off, so I've compiled the work I did into this document for anyone else who wants to run this scenario!

Thanks again Lost Dutchman!

EDIT: There was an issue with the link. It should be fixed now

Movement feels really good! The level design is also so varied for 48 hours. Lots of different gameplay.

Really pretty game regardless! Good job learning new tool and excelling at it in 48 hours!

Really cool way of making all the controls one button. This would be a fun mobile game. Allows you to do a bunch of really varied gameplay with very minimal controls. Great design!

That's the tough part of jamming on your own. Fortunately the rest of your game is pretty much bug free so trying to make more assets didn't seem to detract!

Really polished looking game. Good fun, nice art, and pretty much bug free!

Good job building out a 3D game for the jam! That is quite impressive.

Some bugs, but really cool mechanic. Fun to fling yourself from platform to platform.

This concept seemed very hard to bring to fruition in 48 hours. Good job building it out though. It seems like if you had another day you could have built a good series of demo levels.

Your game is mechanically perfect! Great concept and design. Polish is nowhere near a priority compared to those in this competition.

Platforming that feels great with a really unique core mechanic. Taking over different move styles and platforming elements one at a time is a really fun type of puzzle.

All 5s! This game was really creative. I've never seen a platformer that played with lighting so much. being the on button in the world adds so many mechanics in a little game. The only thing I had trouble with was moving platforms.

Really cool twist. Felt really good to play because of effects and physics.

Wow man, lots of promise with this one. Reminded me a bit of Boom Blocks for the wii haha. Super solid game, you should be proud of it

Really fun dude. Great job

great job man, really showed off the concept well

Superb. All 5s man. Rock solid design

Thank you so much for your kind words and feedback! <3. We are all really thrilled with how the game came out, and a later finished version could certainly be a possibility!

Dude, wow. Really good stuff. I love the concept, and it's just really fun to play. bang up job. I did get deadlocked on level 4 i think when i ended up with only two snakes who could only move onto opposite colored squares. Other than that, sup smooth experience.

Hey man, try out me and my friends' coop puzzle platformer here:

We worked really hard on making the mechanics and level design interesting and puzzle-y. It sounds like just what you're looking for.

Those kind of mistakes are the worst :( At least you were still able to upload a functional game!

We have co-op puzzle platformer where only one player can play at a time (you can play by yourself too if you'd like to).

Wow, I don't know what I expected, but you delivered. Well done. Very feature - rich

Well for 20  hours that's pretty technically sound! Everything seemed to work like it was supposed to.

Neat! Enjoyed this a lot more than I thought I would honestly. Really good execution, strong art. Had a really good time with it!

Haha our artist had the exact same problem early on in the jam. Fortunately we noticed early on, but the first time we did a room none of the platforms looked like the same style as the background.

Very appropriate difficulty ramp. A lot of fun and quite challenging in a good way.\

Strong, simple, effective. Good Work sir

We only got two playtesters so we didn't do much better! It's hard to come up with them when you all of a sudden need them really badly.

Very difficult game, but such a cool idea. It's like tron as a platformer. Lots of fun to try, and with some playtesting could be quite a good game.

Very beautiful, atmospheric game with fun, yet brief gameplay. Would make a great mobile game.

Thanks for the feedback! We really wish we had a little more time to polish the movement. We hope to refine it a little more in the future.

Wow first off your game is beautiful given how short a time we had. I honestly felt that because the levels didn't change, and there were only six, that starting from the beginning wasn't that terrible. I got through it on my second try. Excellent job!

Thanks for the feedback! We're happy you enjoyed it!

This game is like an inverted pocket god. Most combinations make sense which is impressive given the short time to construct the game. The one other piece of feedback I might have is only leaving the items you currently have on screen instead of greying out the ones you don't have.

Okay got it working now! I like the idea it's like inverted pocket god. Fits the theme pretty nicely too. Honestly your mistake in sprite naming is not that noticeable!

I got 32! So fun and simple. Keep it up man! I'd love to see a few more levels

Fun play that gets quite difficult towards the end. Lots of variety in weapons too which is always fun.