Well done. A very polished game. No bugs that I noticed. Also love the puzzles. They feel like that classic cutting up a chocolate bar problem.
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Hmm that’s too bad. Was it pushed out of your grab range too? Like you couldn’t grab it and drag it down? Btw we included a restart level button so if some silly problem like that happens you can try again (hold R).
yeah we really struggled with how to effectively communicate the position of objects between dimensions. One thought I had is making sure every object had a parallel equivalent, but this does reduce the number of interesting puzzles we can have. It’s certainly an interesting problem. You would not believe how mentally confusing it is to design these levels haha.
Thanks for the feedback. Out of curiosity, were you playing on Linux? I noticed that some of our shader effects were not present on the Linux build, including a glitchy effect for dimension switching and death.
Really fun game! I felt like I was a space amoeba swallowing up smaller organisms, but in a techy sci fi way. The only questions I had was how do you die? I left my ship alone for a couple minutes, and I kept getting shot at, but never died.
Love the art. I did get frustrated when losing a level sent me all the way back to the beginning. Also I may have been using the controls wrong, but hitting a button with a shot seemed pretty difficult. I love the concept and execution of someone who can't stop moving.
I just ran this scenario and my players and I loved it! Very tense! Thank you so much for making this free!
I MADE A DOC WITH SOME ADD-ONS AND TIPS FOR THIS SCENERIO: https://docs.google.com/document/d/1IDm6JPYlsqJU55e8JWtoR-6OFvkfvCQdeuczFoQfyi0/edit?usp=sharing
This includes a marked map, a creepy Wendigo drawing for the players to find, sound fx, a gm sheet, some extra questions I added to a few questionnaires, and more!
I spent a longer time than usual prepping this scenario, and a lot of the extra effort I put in seemed to pay off, so I've compiled the work I did into this document for anyone else who wants to run this scenario!
Thanks again Lost Dutchman!
EDIT: There was an issue with the link. It should be fixed now
All 5s! This game was really creative. I've never seen a platformer that played with lighting so much. being the on button in the world adds so many mechanics in a little game. The only thing I had trouble with was moving platforms.
Dude, wow. Really good stuff. I love the concept, and it's just really fun to play. bang up job. I did get deadlocked on level 4 i think when i ended up with only two snakes who could only move onto opposite colored squares. Other than that, sup smooth experience.
Haha our artist had the exact same problem early on in the jam. Fortunately we noticed early on, but the first time we did a room none of the platforms looked like the same style as the background.