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bob_bibleman

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A member registered May 09, 2023 · View creator page →

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Hi codetroll. Yes, you're right, the hero's Shadow is reduced. Thanks for the heads up!
Also, the licence remains the same as the previous version!
I hope you enjoy it!

Exactly! Some foes are too dangerous for you to tackle.
I really love the idea though. Maybe it could be a mechanic that is "unlocked" or gifted by the elves in the form of a special item. Or a team ability that is unlocked when a party shares a lot of adventures together. The same way that Samwise was able (against all odds) to defeat Shelob in order to protect Frodo. Really love the Voltron parallel (MMPR fan as growing up). As you said, it's tricky to thread the needle but the idea is really good an it deserves to be considered more.

I really like your idea! I think it has a lot of potential as a rule.

One thing that might need some extra thought is whether this kind of coordinated attack should be allowed against any enemy. With so many dice rolled, the players might end up defeating almost any foe too easily, which could take away from the tension and danger of encounters.

My original intent was for certain creatures, like the Nazgûl, to be so terrifyingly powerful that players would want to avoid them at all costs .

Maybe this rule could be limited to specific situations or be used as an idea for the party to avoid a close encounter or some great danger. But overall, it’s a really solid concept and I appreciate you sharing it!I would love to hear about your adventures in Ring Goons!

Wow, thank you very much! It means a lot!
I hope you enjoy it!

Thanks a lot! I agree with TOR while an excellent game, feels a little too crunchy for me.
The no elf PCs is a smart choice I think. I hope you enjoy it.

Wow very nice! Sounds like you had a great time and you remained faithful in Tolkien's work. 
Love Peplexing Ruin's work btw.
Thanks a lot for your story!

Generation 11 – Year 3904 – Chronicler Xyra Olar
"I remember Othor Cain—may the gods rest his soul. In the end, he was but an empty shell. Yet before that, he taught me all he knew. How to keep this chronicle. How to record the fate of our people.
Zericho now decides who gets what. All the cards are in his hands. All the supplies belong to him.
He tasked the chronicler with preserving the memory of all that happens. He seeks the answer to death within these scrolls. He desires his name to live on forever.
And me? I do not know if everything I write is the truth or merely the way I see things."

Generation 11 – Year 3915 – Chronicler Xyra Olar
"We left everything behind.
Our proud city is now nothing but a corpse upon the face of the earth. Only the shadows of our dreams remain there. The very ghosts of our fathers.
Our people drew closer. We supported one another as we followed Zericho northward, beneath the warm rain.
Somewhere out there is a refuge for us. A glimmer of hope.
Surely, we can not the only ones left."

Great game with a great concept. Really enjoyed it! Thanks a lot for your work!

Really happy to hear this! I would love to hear your stories!

Looks great! Love the rondel mechanic.

Really fun! Score - 2776!