Recent community posts
So I didn't post here when Potion Commotion first launched as there were thousands of ludum dare games also just released but with this update I thought it would be a good idea.
What is Potion Commotion?
Potion commotion is a short cute 3D platformer about a witch who accidentally lets unfocused magic out into the world.
What does Version 1.1 bring to it?
Version 1.1 brings tightened controls, an improved camera system and a few other little changes.
and find some gifs and pictures right here right now!
Glad you enjoyed the atmosphere. Yup it's entered on Gamejolt but the icon was different because I didn't want to push the update until after voting was over. There is a way to win.
The glowing blobs are your guiding light.
Hey glad you enjoyed the game. It's cool to see someone get around the monster so many times without dying. On your last point about wishing there was more story I considered trying to put notes in but then... who would leave notes in a sewer? I originally had a bit more story planned but I'll leave it the way it is for the moment.
Hey thanks for the play through. I understand your issues(I'm just glad you didn't play v1.0 XD). As you noticed it was made in 48 hours and I only put about 3 evenings work into the update. To be honest I know this game could be a lot better but as it stands I'm still learning how to create effective horror, and for this jam I wanted to do something that doesn't rely on jumpscares. Thank you for your feedback, it really helps.
This was super effective. I love the use of a cyclic structure with miniature diversions in choice to emphasize that no matter what you do it will never end and you are doomed to fall forever. The graphics, writing and sound design all played so well off each other that I even shivered a few times. This is a really exemplary example of atmosphere in a text based game.
The only thing you might want to do is add a flashing images warning for people who are sensitive to that.
Oh no my game has the same title! Please don't copyright attack me. You know what they say though? great minds think alike. I really like this game. The score system is fluid the gameplay is challenging but the controls are a little awkward ,however I know how hard it is to make a good control system and the art was snazzy so its 5/5 from me. Well done and good luck.
I really like the graphics on this game but find the screen size to be too big for my screen. You made a good game. However the game mechanics are awkward. Sometimes I try to hit them from below and sometimes I hit balloons but sometimes I hit the girl.
This game is really interesting. It's a bit hard to control. but I like it. The graphics are nice but I find the sidebar a bit awkward to glance over at while playing. The game mechanics are interesting but the description is confusing. well done though , a well executed good Idea. Just that sidebar could be smaller and maybe you could use some sounds, you could use http://www.bfxr.net/ to get some suitable sounds. Good luck. 4/5
I love this game in concept. However I feel the contols need a bit of work. the leaning is ok but it would be nice to have something like drifting or like a slight break. I've tried to make racing games before so I know it's tough to get the feel right. I look forward to playing this after more updates.
Wow I loved this game so much.It reminds me of my game Hungover. I loved your use of slight differences in sprites to denote passable areas. I kind of would have liked to have to push the keys to their locks but I guess a lot of people would find that quite tedious. I especially liked the islands puzzle because I enjoy the mechanic of making bridges in sokoban style games. Cant wait to see more of your work.
Hey. This was really sweet to watch. Thank you so much for playing and I'm so glad you enjoyed it. I mainly wanted to create something relaxing about exploring a snowy garden so I'm glad you liked it. Also I'd like to note that the graphics are intended to look lo-fi because I was experimenting with the style.
We've been really thrilled with the reception and the entries so far, so we've decided we're going hold a showcase in Dublin on the 8th of Feb in Third Space on Aungier St. We'll share the FB event here as soon as the upcoming Kitty Horrorshow night is over! https://www.facebook.com/events/347710072276201/ Feel free to hold similar events or even jams in other places if you like. :O
Keep making cool stuff! <3 - Llaura Ash and Breogán Hackett
Hey, loving what you're doing with this and will definitely be following development. That said I have one major gripe with the current version.
You need some form of art direction! Realism can be good in a lot of cases, but it's extremely overdone in the world of first person survival games. I would love to see a style that is more carefully and delicately thought out to match the themes and . Think about the dull ambience of Inside, the vibrant hues of ABZÛ, maybe the gritty comic book style of the tell tale walking dead games, or even a pixel art style like diaries of a spaceport janitor. Whatever you do, come up with something that really pushes the atmosphere of the game to the next level and makes the game stand out from other survival games in the same way the unique gameplay does. You're obviously going to do well with this game but I don't want to see another interesting survival game with a boring art style. Give everyone a breath of fresh air and do something new and unique. Well that's all I have to say. Good luck with this.
Ps. Watch the movie 'the Life of Pi" and steal all the things from it ;P
Ooh this is good, especially the first one when you said "There are many places in this world that are empty and lonely " nearly sent a chill down my spine. I'll let you know when I get started working on the game properly if I want you to be the narrator. Thanks a million.
Also if you want some idea of what my game will be like check out my game broken paradox. I'll be taking a similar art style but creating more of an environmental horror.
Yeah that's the ending. As I made this game in 10 days I didn't really have time to do much better unfortunately. Glad to hear you got lots of play time out of it though ;P. I'm currently working on a small update which will add a few more places to visit, improve the ending, and fill out the story a bit better. That will probably be released in the next few days, but until then that's the full extent of the game.
Edit: Currently you have no access to the master key( it is basically just a "Door is jammed" substitute) However I do plan on adding a "Master key mode" unlocked by fully exploring the game and reading all the notes.
Ahh, thank you so much. I know the key getting element was probably too heavy but I ended up running out of time. I'm currently working on a small update for this game and when that's done I plan on making another small horror game working with what I've learned from this project.