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Blaze Studios_786

33
Posts
18
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4
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A member registered Feb 08, 2021 · View creator page →

Creator of

Recent community posts

Thanks for playing!

Glad you liked the game! Appreciate the kind words!! :-)

Thanks man! :-)

Thanks so much for trying out my game! I really appreciate your kind words! :-)

Thanks! But my modelling skills aren't good. (as you can probably see from this model, lol)

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Thanks so much man! I really appreciate the kind words! And yes, more projects coming in the future... ;-)

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Glad you liked it! :-)

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Thanks man! Happy to know that you enjoyed it!

Thank you so much for the kind words! I really appreciate your feedback! You actually played the game-jam version, which has many bugs (like the garage door bug). Anyways, I'm glad you liked the game! :-)

😄

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Thanks for playing!

Thank you! :-)

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Thank you so very much for the kind words! I'm glad you liked the game! 😄

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Yeah, ik there are many glitches. I'll fix them in the next update, and I'll also reduce the volume. Also, the white room has nothing puzzle related in it, so dw

Check the results section

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Yeah, I will surely turn the overall game volume down in the next update, thanks for the feedback. Also, a big thank you for playing the game! I am new to game development, and surely need to improve on many aspects.

Love this game! Really fun to play!

Thank you so very much!

Ikr, it's pretty glitchy, especially the inventory system; didn't have enough time to polish the game and fix bugs. But I'm gonna fix these bugs and release an updated version soon after this game jam ends

Thanks!

Thanks a lot for playing! 😄

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Oh ok, thanks for letting me know!

Edit : Bug fixed!

Could you please tell me what you were doing during which the bug occurred?

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I fixed the bug, where the inventory stayed during the cutscene! Sorry for that. 

Also, what you were doing wrong was that you were pressing "tab" for using an item, which actually opens up the inventory. You were actually supposed to press "LMB" for the "Use" menu to open, and I had mentioned it in the controls as well as in the in-game tutorial. 

Anyways, thanks for the feedback. I will surely update the game an add more puzzles & jumpscares. The game was made in just 2 weeks, and I even started 2 days late, so I didn't have enough time to add more puzzles & jumpscares, fix bugs..

So I hope you'll play the updated version when it's out! 

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Thanks so much for the feedback, and also for playing the game! I plan to improve on the game much more! ☺️

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OMG!! THANKS SO MUCH FOR PLAYING!!☺️

Thanks a lot! 😄 I really appreciate it! ❤️

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😂 

Honestly, I'm so happy I participated in the jam! You really get to learn a lot abt the diff aspects of game development!

PS : The game is quite small, so did u complete the full game?

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Oh, thanks for the feedback! Btw, 2 questions :

1. Did you complete the full game?

2. How many times did you actually get jumpscared?

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Thanks so much! Unfortunately, I can't play any of the other games today. But I will surely check out your game tomorrow! 👍

Btw, were there any bugs?

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Thanks for the kind words! 😄 Tbh, idts, since I had never ever participated in a game jam before, and had no clue about time management, polishing the game, etc! Anyways, I wish you the best of luck too!!👍

I actually download the model for the house and a few other models, so I just wanted to ask whether the game is judged on that criteria. I also didn't have enough time to put together a credits menu, so yeah... 😅

This is actually my first ever game-jam! I started 2 days late, and so I didn't get enough time to polish the game. It might have many bugs & stuff, and isn't very polished imo. But anyways, participating in this jam was a ton of fun! 😁