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Recent community posts

Nice to see other people doing a beat 'em up as well. I thought to be the only one but I was wrong! :-D

Nice game with interesting combination of colour and music.

Well done! :-)

Nice simple game, cute and good for kids :-)

Nice game bring me back in time. Relaxing music, good for a Sunday ride ;-)

Well done!

I am going to follow you to see your progress :-)

I have tried on the mobile and seems it works, I will check again with my computer later (I use Firefox with both). However even if finally on the mobile I can see the rated ones, I am pretty sure that I have rated more games. I will do some rating again and come back to you if the problem persist. Mybe my computer just needed a reboot at that time...


Nice simple game, good as your second project :-)

Thank you, I think that I will develop in the next day a "director's cut" version, with all the features I should have put in but I couldn't due to time wasted to fix bugs for let 4 players work properly.

Hi Alex, yes in the rush of the jam we didn't have time to revise those details, the game was suffering from majot bugs for mulyiplayer gameplay and i added music and sound effects literally in 20 minutes including creating some of them.

A after jam revised version will have those fixed :-)

How was overall your game enjoyment?

Thank you for playing!

Thank you I have posted there.

I have just noticed that after rating someone and receive the message that I have rated, the page still give me the option to rate the game again. Leaving the page and coming back do not change anything, I can keep looping rating endlessly.

Am I doing something wrong? After clicking the star I go on Save Rating but nothing changes. I even add the comment but the rating thing seems lost every time.

Any help about that?


I have just noticed that after rating someone and receive the message that I have rated, the page still give me the option to rate the game again. Leaving the page and coming back do not change anything, I can keep looping rating endlessly.

Am I doing something wrong? After clicking the star I go on Save Rating but nothing changes. I even add the comment but the rating thing seems lost every time.

Any help about that?


Don't worry, it was my pleasure, I like tower defense games :)

It is normal to have bugs, I have one in mine too :-P

Thank you so much BigStompyRobots!

Yes, it was extremely hard, I push myself beyond every limit reached until now giving so much time to fit lots of things in the game. Due to some bugs I couldn't manage to add all the features. Lysa, the artist, actually created other 3 kind of monsters and different environment for another level but I couldn't fit. I will release a "director's cut" after the jam with all the original idea planned for the game.

The explanation of the bar system was supposed to be in the game but I had to cut it down unfortunately. The top red bar is the life, the yellow middle bar is the stamina (it is reduced by one after each attack) and every 3 seconds you recover 1 point, the last (blue) bar is the mind, once it drops to zero, you become insane and game controls respond in different way, so you are pressing to move in one direction but the characters move in another way.

Each bar is large 5 pixel max, if you score is higher than 5 you have a brighter additional bar on top to be used. So for example if you play with the warrior, you have an additional 5 pixel wide bright bar. Once it will be reduced to zero, you will use the darker red bar. If you manage to complete the level with 10 or more life left, your character will level up and in the case of the warrior, you will receive additional 3 life points, therefore a new even brighter red bar will appear on top of the previous.

Every character have different stats, attack, attack speed, etc. to create a good variety and require cooperation with other players. I wanted to add more depth but I couldn't in so short time. For example the light system you can see on level 2 is supposed to be the one for the warrior only, the others should have a totally different system.

I will give more behind the curtains view of the game in the next days :-)

Please, come back to play it with friends and let me know of eventual bugs so I can fix it for future versions.

Thank you for playing!

Nice game, good turret variety :-)

I managed to play quite long (I can't recall the level because my wife was talking to me :-P), a bit of sound effects would have been nice to have but I understand the time restrain, especially if you joined late the jam.

I found sometimes hard to place turret, when there were still alternative ways open but the game didn't allow me to do it. I am sure that if you keep working on the game it might come out quite interesting :-)

Well done!

Nice little game, a little bit of animation for the main character would have been nice but all of us had issue with the free time anyway :-p

That's nice that you have worked with your daughter, I hope you keep working together and do more games to share with us :-)

Nice game but I am really bad at those ones, I enjoyed the sprites colours :-)

Hi, I tried to play your browse version but aside for a fraction of second of Unity logo, I coudn't see anything.
I got the following error message:

The page at https://v6p9d9t4.ssl.hwcdn.net says:

The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.

Hi, the game idea was nice but unfortunately the game haven't been completed on time. The scaling of the game makes all the image foggy, there's no music or audio and it is not clear what to do. Monsters also pop out just next to the castle so it is hard to defend it properly. Let me know what I have to do (maybe write more details in the description and I will be happy to give it another go :-)

I think you have been too busy with your everyday things and couldn't give much time for development, that's a shame because a battle arena could have been a nice game.

I am sure you can develop an interesting game giving it a more extended time :-)

Thank you NPJarcade, yes Lysa did a very nice job with the art and I tried to give each character a unique fighting style. Have you tried the co-op with some friends?

Thank you Michael, we are very happy that you enjoyed our game, especially because you have created a beat 'em up too. Please let us know how it will be playing with your friends! :-)

Thank you for playing! :-)

Thank you very much Max W! :-)

We are happy that you enjoyed the game, when Lysa gave me the animation sequence for the death I decided to recycle the first frame for the falling. Honestly I couldn't stop to laugh as well when coding the fall, I think I played 4-5 games after each other, running to avoid the enemies just to see the player fall down :D I also slowed down the fall trigger in order to make it looks like a cartoon :-p

When players finish the first level, each one increase their stats depending on the character. You will have between 1 to 3 extra stamina points that are translated in 1 to 3 extra attack before your stamina runs out.

Please let us know if you would be happy to have a proper game finished, we might keep working on the project!

Thanks for playing! :-)

That's actually a good idea, I didn't  thought about that!

Thank you for your suggestion :-)

Absolutely amazing, I have to force myself to stop to play it! It is simple but very addicting!

Everything is really cool and I would like to see this game developed more in the future. Let me know if you think to do so! :-)

I love beat 'em ups! That's why I developed one as well for the competition :-D

The old arcade feeling is nice and the animation are nice as well, the walking of player and enemies are really cool.

The game has not much variety aside for the background but I totally understand since I have found very difficult as well to do a complete beat 'em up game. I would have loved to see enemies more challenging, I have finished the game easily at the first play and they attacked me just a couple of time when I was distracted by my wife that was talking to me.

Please let me know if you think to keep developing the game, I would be happy to play more and see what you can do with more time :-)

That would be great for us, i will write you once back from work. Thanks :-)

Hi JackOatley, my game has a bug that don't allow the players to restart once the game ends. Do you think it is possible to fix it and upload a new version with that changing only? I am not sure if I have free time to do it but if it is possible I will try to see if I can fix it.


Yes, this is the jam challenge but also what makes it so interesting. For our game, 64x64 ill-fater, we have used 8x8 pixels for the characters to have enough movement for a beat 'em up game. It is still enjoyable in the end :-)

Your character anyway is very cute. It wouldn't be probably the same making it much smaller.

i recently bought two Mega Drive (my old one is in Italy and I  in Australia now) and that game is on my wishlist ;-)

Thank you mikiex, we are glad you like the game :-)

Due to the time limit the game scope have been resized. Originally some players have a second type of attack or special ability to use as for example parry with the shield. If we'll receive enough interest we'll continue to develop the game and add more and more features.

Thanks for playing! :-)

Nice funny game but I am so bad in those kind of challenges.
The character is really cure and when going on the "yellow pond", well it is fun to know what it is :-D

Well done! :-)

Hi Callum John,

thank you for playing the game and thank you for your feedback.
Unfortunately due to the limited time I could give to the game, I couldn't create a nice smooth effect. However some part of the game mechanics are meant to be in that way, the first frame of the attack is supposed to be a preparation to hit, like 'loading' the attack, while the second frame and third are the attack itself. The game is more an experiment for future development mixing beat 'em up with RPG, players will be able to customise characters, change weapons, change equipment and so on. You might have noticed how attacks and stats are different from one character to another.  You can see an example on my reply to xenological below.

Bugs are normal in a prototype game done in few days, so if you find any, please let me know as much details as possible in order to fix it. If you were stuck on a Giant Leech (the first monster) while using the Warrior (first character on the left that you can select), then it is probably normal. Leeches whip you first dealing damage to your life (red bar) and mind (blue bar) at the same time, once your mind goes to zero they jump on you and stay attached to you sucking your blood until you die. I addition when your mind level is zero, you become insane and this can cause some random problem, at this stage only one is implemented, the movement controls are inverted. The game is aiming to be more a cooperative game rather than a single player, the single player just give you the desire to play with a friend. In your case when a Leech is attacked to you, you cannot hit it, a friend however can attack it and set your free to play again. The insanity however, will be in effect :-)

I have noticed the bug at the restarting of the game, unfortunately at 2 am you need to make a decision knowing that you have to wake up and go to work at 6.30 am. My options were trying to fix the bug (and not be sure to succeed) or add music and sound effects. I opted for the second one and I am sure the game is more enjoable in this way rather than with that bug fixed. I cannot fix the bug now due to the end of the jam but I will do for sure after the end of the voting. In the meantime with the above details in mind, you can try again the game with your friends and let us know if you were able to finish it. Please also take note of any bug you might find, I will do my best to fix them as soon as possible.

Thank you really much for playing and leave a comment! :-)

Nice, it brings me back memories. Unfortunately I have never been good in playing this game even if I loved it.
It will always be a dream for me to play it properly but I enjoyed to see a revival of the game :-)

Well done!

Thank you very much xenological :-)

Yes, the action is a bit slow because this was for me more a test game. The idea is to make a beat 'em up with a little bit of RPG system.

You might have noticed when finishing the first level that the stats increase and recover differently from one character to another. In the future the speed of the attack will vary more depending on the weapons. As per now comparing the sword with the mace for example, you might notice that they have a slightly different speed, make different damage and push the enemies in different directions.

Unfortunately due to the time restraint lots of feats have been cancelled as for example different lighting system depending on the character during level 2.

If we'll receive a good response from players we'll keep developing the game :-)

64x64 ill-fated has been submitted for the #LOWREZJAM


You can now play the game alone or with friends, it support local multiplayer up to 4 players.

We hope you will enjoy it!

Thank you!

Thank you @betacade.com, we are really glad that you have followed the game development :-)

Have you played the game with friends or alone? What controller have you used? We would like to know more info in order to consider a full game development if many people are interested.

Thank you again! :-)

P.S.: Are you going to write an article on your blog about this jam? We would love to read about your impression of the jam.

64x64 ill-fated has been submitted for the #LOWREZJAM


You can now play the game alone or with friends, it support local multiplayer up to 4 players.

We hope you will enjoy it!

Thank you!

Hi momill, sorry I uploaded the game at 2 am and I was so tired I forgot to mention them.

64x64 ill-fated supports up to 4 gamepads/joysticks, if you don't have enough for all the player the first one can use ASDW to move and G to attack. If you require a second player to use the keyboard they can use the directional arrows to move and L to attack.

The control selection screen uses W and S or Arrows up and down to move and ENTER, SPACEBAR or G to select the desired option.

Thank you for letting us know :)

We hope you enjoy the game!

(Edited 1 time)

Hi guys, me and a friend are developing 64x64 ill-fated, a game for the #LOWREZJAM 2017 here on itch.io.

I have already created a devlog in the jam section but since I believe that the game is rising enough interest I want to share the progress here too. If at the end of the jam we'll have collect some fans of the game, we'll keep working on it.

Here is the link of the other post in the jam section:


And here for your convenience the link of the development videos in chronological order:

Video 1

Video 2

Video 3

Video 4

Video 5

What do you think? Are you interest in seeing how the project could end up to?

Let us know!

Thank you :-)


New video for '64x64 ill-fated'.

This time we show the control selection screen, character selection and multiplayer for 4 players in actions.

Every character have different stats and attacks.

In addition to the Warrior (in gray) we have now also the Mage. The Cleric (in white) and the Rogue (in cyan) have no personalised skin yet but we hope to have one soon ready for you!

We hope you will enjoy to play the game with other 3 friends soon!