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BigOlBookofSpells

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A member registered Jul 27, 2020 · View creator page →

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That would be super helpful. Thanks and keep up the awesome work. Seriously, your generators bring me so much joy.

Would it be possible to exclude specific tags from the generator? Like multi-level, for example, really throws off an otherwise good dungeon.

Thanks!

Oh and in response to your question about Luck and the GM, this is a system that I really want to work into a bigger game and I always envisioned it using a system of tokens or poker chips or whatever. So, every time the  players spend their luck, they get to see the pile next to the GM getting a little bit bigger. Then, the GM gets to quietly reach across the table and discard a token, then look innocently at the players as they know something awful is about to happen, but they don't know what. All they're sure of is that this is basically all their own fault. 

That sort of thing. I didn't really find myself with room to include a note about tokens. Do you think it could be beneficial to fit it in? 

Hey there. Thanks so much for the kind and helpful feedback. 

3. So I was tied between two potential options: having players roll 1d4+1 down the line for stats with no option of rerolling or rearranging, or the system that made its way into the game. I agree that the level of manipulation that's currently possible isn't the most OSR thing ever, but I wanted some way to give the players some power in the process, as a stat spread of 1-4 is pretty dang low. However, I don't think that such a low stat spread is necessarily a bad thing, although upon reflection I might be leaning more towards the 1d4+1 model. 

5. If a player has a 2 in, say, Finesse, they have a 25% chance of a mixed success. I think I agree that the stats could use a rework. Thanks for pulling it up. 

The only justification I can think of for it is it forces the players to spend more luck, which makes the game more dangerous. Perhaps increasing the size of the heroes' luck pools? 

Let me know what you think, and thanks again for the feedback. It means a lot to have someone look over your first game.