Do you consider creating a supportive guide regarding creating models/textures that are just made to work perfectly with MAST?
You already got some experience creating a hand full packages. Yet their styles are a little bit different. Please share what you consider working best with MAST.
I've personally never created any game level ever. But I like grid styles in general (like web design) and damn I like using modularly usable things.
So I think alot of people using MAST will start thinking about this approach. Also I think if the creator of MAST would share some of his toughts and experiences of making modular models would be a great plus (and brings some traffic in).
Is that something you would work on?