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A member registered Jul 05, 2019 · View creator page β†’

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Hello Scisnien πŸ‘‹ Thanks a lot for your feedback! Yes, you're right, it should be faster to get to the higher cupcakes.  I developed this game in around 2 days for a game jam and I think it's hard to balance an idle clicker in a good way in that short time.  But  I will start working on an update in the next few weeks, put more stuff in there and make it faster! And I want to release the game for mobile. 

Thank you very much for your feedback 😍 The "buy XX" Button is something I will definitely put in the game, when I move on with the development. But for now I have not decided, when I will move on with the development.

Thank you very much, for playing my game =D I also liked the video you made for my last kenney jam game =D

Currently I don't have this option in the game, sorry. As soon as I push out an update, I will also include the option to mute the sounds. Now you can mute the tab in your browser.

The game idea sounds really interesting! I'm looking forward to it πŸ˜ƒ

I googled a lot, and now I'm just confused, and don't understand why it works for you πŸ˜…I also tested the game in different browsers. Sometimes it saves and sometimes nothing gets saved. So I really don't recommend using serialization in WebGL. I rewrote the loading and saving to PlayerPrefs and after the rating time ended, i will update the game. Thanks for your feedback and help!

What browser are you using? I'm happy that it works for you πŸ˜ƒ I will check, what other browsers are working. With Chrome it does not work for me. 

This time I used serialization for saving the data, but in the past game jams I always used playerprefs. This time serialization was easier, because I save arrays of BigIntegers. So yes, you can use serialization with webGL, but it seems, that it is a bit buggy. 

Thank you very much for this great feedback 😍

Awwww, thank you very much for this awesome comment 😍 

First: I'm really sorry, that the saving is not working, like it should! I will fix this.

Second: I think I will publish this game also for Android and iOS 😊 Especially when there is such great feedback! Right now I'm also working on an other idle clicker game. If you want you can follow me on FacebookTwitter or Instagram to get to know, when I'm releasing my next game and when I'm releasing this game for mobile 😊

Thank you very much for your feedback =) Yes, while I developed this i thought a lot of Dungeon Keeper =)

A very lovely game. I have also used the spam yarn strategy and I used it also to bully the cats and the fish to the desired direction. Fortunately, the yarn is mightier than the barking!

Keep up the good work =)

Yeah, via you can't really play the game on your mobile phone. Unfortunately I can't change that myself, because it's the website. But in the next weeks I will release the game first for Android and then for iOS. 

Thank you very much for your feedback! I will change the Gold Tower until the next update. I really like the idea of passive income! 

And the idea with the Sniper Tower is also great! But I don't know yet if and when I will implement it.  Maybe I will adjust one of the existing towers to a sniper tower.

Hello everyone, here is Belinda, the developer of a new tower defense πŸ‘‹πŸ˜Š

Today I have released the first prototype of my new Tower Defense: πŸ‘‰πŸ‘‰πŸ‘‰ StampFense πŸ‘ˆπŸ‘ˆπŸ‘ˆ

StampFense is a stamp tower defense game, where you defeat the enemies by building towers as well as stamping them in the ground with your powerful clicks!

At the moment the game has one map, 11 towers, 4 different mob types, 2 game modes and 5 abilities for your clicks. My goal is, to include 5 more abilities for the clicks, more game modes, a ton of different maps and much more. 

I would love it, if you try the game out and would be very happy if you leave some feedback!

Hello, Belinda here, the developer of StampFense πŸ‘‹

Have you found any bugs in the game? Please let me know, so I can hunt and destroy them πŸ˜‡

Thank you very much for playing my game 😍

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Hello, Belinda here, the developer of StampFense πŸ‘‹

You have played my game? Then I would love to hear your feedback and thoughts about the game. Just write me here what you think about the game.

Thank you very much for playing my game 😍

I would love it, if you also try out my game =)

I would love it, if you also try out my game =)

Thank you for your feedback =) I have the art assets from and they were inspired by kingdom rush.

This game makes fun =D

Thank you very much for your feedback =) When I release an update for the game, i will include a pause, when you are watching the tutorial. And yes, it was meant to feel a bit like a clicker game, too =) 

Thank you for mentioning β€˜Villainous’. I haven't known this game, but i tried it now and like it. I think i can get a lot of inspiration from this game =)

Yes, i was in the end-run a bit to lazy to put in the option for turning off the music XD When I update the game, I will put this in.

The game is indeed inspired by some Warcraft 3 maps =) I have always really loved the maps, where you can send enemies to your opponent.

Thank you very much for your feedback! I'm glad you liked it =) 

Thank you very much, for your feedback =)

I liked the game :) It crashed once, after I got my hand on the 3rd upgrade, but I played it again, until I get all upgrades. It's all in all a good game and enjoyable to play =)

An interesting game with unique design =)

I manged to jump over some of the holes, but it was very hard :D

@Qurious: I think its because you give him the possibility to live :D

@PseudoBytes: The WegGL version worked for me.

All in all a lovely clicker game =)

Funny little game =D I think i have killed a pigeon with bread XD

I would love it, if you also try out my game =)

A very cute game :3

I liked the chasing part the most ;)

This game makes fun =) It's fun to discover the different items!

I would love it, if you also try out my game =)

The concept is nice. I encountered some bugs on my way down on the trash pile... Some I could easily been smashed (the slimes :D) and some where I was stuck in the wall or fly back high into the sky :D
They apperead, when i collected the power up to smash multiple Blocks (I think its a shell).

It was fun to play and I enjoyed this dig down game =)

Thank you very much for your feedback =) 

Your suggestion sounds really good! This would eliminate the problem that it would be very boring for one if the other just upgrades towers. 

Nice Game =D I like the rythm sound when there are a lot hands near to each other.

Nice concept, but it's for my opinion to easy. The discription is also cut off, so that you can't see everything clear. But it has potential on it's own =)

JaGTeK is right with his comment. Nice job for a first Gamejam! I don't know if I actually found everything, but I interacted with all visible objects. If I didn't miss anything I would recommend to let the Player know if he has completed everything. It's great to get a Feedback as a user, so that you don't spend time to search all over the place =)

I liked the game setup, but I didn't understand all the mechanics. If you are going to develop this game further, then I would recommend, that you can combine different gems, to get stronger slimes. Also it would help, that you can influence them more, so that they dont jump somewhere ramdom on the field.

Nice Idea! But I can't handle medium difficulty, even thought that I almost desroyed my keyboard :D

Some people i have talked to, liked the possibility to get es much cheaty items as they want, during the random reward. So i will leave this in the game. 

I tried in an earlier game your mentioned monetization strategy, by giving the possibility to get extra coins and/or live when watching an ad. This was not really successful, and most people haven't used it. Anyway, i think i will test your idea in a future version and look how it works in this game! 

I plan to include other ways how you can get the cheaty items. For example as daily login reward, reward for completing quests or you can buy them with diamonds (I want to offer the diamonds as in-app-purchases, but you can also get them through playing). 

I am very grateful for your advice regarding monetization. I find it incredibly hard to make it not pay-to-win, fun to play, and at the same time to be able to finance my life through my games at some point. I'm still trying to figure out the best way to monetise the games.