Recent community posts
You may have already watched it, but the VOD is up at https://www.twitch.tv/videos/427629282##
The summary is you had really cute characters, and I like the escalation in environments (island to lava to underground), but the mechanics / difficulty are pretty stagnant. The midi soundtrack doesn't really match the pixel aesthethic. I enjoyed the platforming, but I just wish it had a bit more meat.
Yarr! I played your game live, the vod is at 1hr 18 min https://www.twitch.tv/videos/427629282##
I accidentally muted myself halfway in, but I give a summary of my thoughts at the end.
The summary is that the rules could be telegraphed a bit better, and sometimes the choices aren't very significant, but it was pretty zen to just go through it
Originally I had a longer story, but I realized that it would mean I would have to write exponentially more, since each new line is a branching point, and all stories have to flow together. Writing it was more challenging than I expected!
It's actually really zen! Good job!
I didn't like the controls very much, I wish I had better vertical input and it would be nice to be able to keep track of the nightmares while they were off camera. Besides that, though, I liked the core loop you have!
I really wantd to like this, but it feels awkward and floaty to play. Especially when you hit a wall in the middle of a jump and lose all your momentum. I do like the maze-like feel to some of the levels!
I like it! My biggest complaint was that I couldn't figure out to turn off the light to start.
I think you could get a lot of mileage from a moving background, right now it looks like things are just falling instead of you moving forward.
The most pressing issue is the tiny window. I couldn't see anything normally, so I had to make it fullscreen, which made it kind of blurry. The other big problem is that it isn't clear exactly what you are doing, even with the instructions.
It doesn't really feel like jousting, it feels like everything is coming at you instead of a knight bravely charging forward.
This could be a good framework for a puzzle game. I agree that I don't think the timer is necessary, and right now there really isn't any feedback except the score count. I think the color scheme is a bit hard on the eyes, too. I do like the premise though.
My first thought was that it was very simple, but I liked the variety from the ball and onward - I think it just started out a little weak. The death transition is very jarring, and it took me two lives to realize I had to avoid he red. It would also be nice if there was a quicker way to restart.