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A member registered 1 year ago · View creator page →


Recent community posts

Created a new topic Dev Log Info

I'm updating mostly the Steam page, sorry if this site is lagging behind. The current news is that I have made an international move, started a new job and bought a house, all of which has practically eliminated any spare time that I had. As things are settling down now, I hope to restart development on Black Forest in the near future.

Created a new topic Beta 23 - lots of new content

## Beta 23 Changelog
* can no longer set sleeping home to other peoples homes
* action to harvest foreign fields no longer showing up (it wasn't working anyway, just a display bug)
* some statistics are now available, both in-game (check right-hand edge of screen) and after-game.
* dragon damage to stone buildings has been reduced to 1.
* private games are partially working. You can play around with them, but there might be bugs left.
* visual updates
* several small text fixes
* lots of small bugfixes

Created a new topic Beta 22 is available

* fixed a bug where setting your e-mail address actually set your username
* first after-game statistics (more are comming)
* several minor bugfixes and visual improvements

Created a new topic Beta 16 - Big Update

A short change list, but a big update. Build 16 is going live while I write this, and it contains two big changes, which complete the core gameplay.

The first is the kennel, already posted yesterday. This gives you one more building option and a more risky forest experience.

The second is the market, which will be semi-operational in Build 16. By semi I mean that there will be no real money store, but everyone will get three gold coins to play with, and of course you can earn more during play. With this you can test the market and check if everything works and how it works.

Created a new topic Name Change

After feedback from players, I have decided to change the name to "Black Forest".

Using the german translation ("Schwarzwald") was cute and topical, but many english-speaking players had trouble with it.

Over 300 thumbs up on Greenlight already. Please give the game your vote, too!

Created a new topic Steam Greenlight

The game is now also on Steam Greenlight. It could use some up votes. If you can spare some seconds, please go here and give it a thumbs up:


Created a new topic Nearing Feature-Complete
The game is now almost feature complete. There is only a very short list left of things that I want to add. That means that the beta testing is shifting more towards balancing and less towards feature testing.
Posted in Beta Launch

Beta 9 is out. Changes:

  • foxes added
  • monsters now prefer to roam where there is something and are less likely to just pass through the village.
  • boars now ignore henhouses (they don't eat chicken)
  • diary reader now active
  • visuals: plot selection softened a bit
  • bugfix: village selection rows no longer draggable
  • bugfix: scroll views now set correctly
Posted in Beta Launch

Beta 8 has been released, including the long awaited diary viewer, a new graveyard in the center of the village that fills up as the body count rises, and a lot of bugfixes and small improvements.

Beta 8 has been released, including the long awaited diary viewer, a new graveyard in the center of the village that fills up as the body count rises, and a lot of bugfixes and small improvements.

Complete UI rework in the Beta 7 client, available now:

Posted in Beta Launch

The latest release, Beta 7, adds a completely new UI and a lot of improvements.

A completely new UI is the primary change in the new Beta 7 which has just been uploaded to the server. It is a wonderful update, strongly recommended.

Beta 6 has been released with minor updates and bugfixes. Due to some changes in the API, however, this is mandatory update.

Beta 5 has just been released. Highlights of this update:

  • families now have a diary where you can record your personal story
  • updated graphics, better fields, better scaling, new monster models
  • the well and the tower are no operational. They have a big impact on gameplay as they are shared projects benefiting the entire village, but only if someone sacrifices a peasant to operate them, who could benefit his family. This is the biggest interactive and directly cooperative element of the game.

I'm trying to give it the right amount of detail without making it unplayable to casual players.

(Edited 1 time)

We are now on Beta 4, with massive updates including the henhouse and a new monster. Find out everything about the game here:


The beta 3 client has just been released, bringing a ton of new features and improvements to the game. It is on the download page:


Trailer video for the game:

I'm happy and proud to announce that Schwarzwald has gone into open beta.

Game clients for Mac, Windows and Linux are available for download, games are open and can be joined.

The game is a multiplayer turn-based survival game. Set in the medieval Black Forest (german: "Schwarzwald"), each player controls one family of peasants, and the entire village tries to survive the wolves, bears and ... worse ... that roam the forest at night. Cooperate or betray? Stockpile or build? Last man standing wins, so to win, you can prolong your own survival - or cut short that of others.

Created a new topic Beta Launch

We have now launched into open beta. Downloads are available, games are open for joining. Come in and play!