I just updated it to $0 again and it still recommends $2. Not sure what's up with that but can confirm nobody is paying for it.
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Here's what it shows for me now: https://i.imgur.com/wKoj8Rm.png
Re-saved it to make sure it says $0. Mind checking it again for me to make sure it only requests $0 now? Regardless, nobody ever paid $2 for it (only had one payment for this game ever which was pretty obviously manually entered because it was an uneven amount of dollars and cents).
This is a new issue caused by an error in a virus database; the game hasn't changed at all to cause this. Unfortunately, until this virus database is updated, there isn't really a way to fix it. I might try pushing an update to Robo-Nanny to add another feature and see if that fixes it but I don't really have control over Malwarebytes's virus database, unfortunately.
They actually are labeled; I 100% agree with you. Unfortunately, as far as I'm aware, I can't label the button as "pre-order" without making it so that nobody can download anything. If I switch to "pre-order", it assumes all the files I'm uploading are placeholders and doesn't let you download anything. If I'm mistaken and you know how to make it show "pre-order" on itch.io, please let me know and I'll switch all applicable projects to show pre-order.
The link is the same one from when you bought it! It should be listed in your account; if you download the itch app, you can install it like you'd install a game from Steam! Otherwise it should be under the "My Purchases" section of your account.
A huge, game-breaking issue: playing as a girl makes the game just not work at all. None of the events respond other than the mother; you can even just walk out of the house and into the black tiles surrounding it.
Haven't had a lot of time to play other than that.
Oh, most people have pushed pretty hard to focus on the video game version. As far as that's concerned, I shouldn't have too much more to do before it's near-final, but I want to make some printable cards to make it easier.
Sure! I think I'll try to make a free demo work soon. You're right that I didn't include as much info about it.
It's a game where advancement is based on gaining abilities that can be used to solve puzzles or can be used creatively in combat. You gain what you need to get abilities through puzzle solving and collecting things and though "standard" combat exists, most larger scale fights aren't standard and have puzzle elements to them. It also uses a bit different dice system based on a d8 where failure and success aren't absolute (you can have degrees of success and consequences to your actions).
I don't even know :c I'm making steady progress and I've been posting update logs on Patreon but I keep being one step from release. I've gotten most of the code working; just need to make sure items work right as well as victory/game over then I'll be releasing the first build. Victory and game over are really simple and should take like an hour total; items are the real bugger. Hopefully it won't take long for those either if everything behaves well.
Wait, really? There was more to that text for sure. Let me take a look and see what's wrong.
EDIT: Okay, I'm just stupid. I included an old WIP version of that file in the last build instead of the updated version. Gimme a sec to upload the correct version; I swear I fixed this multiple builds ago >.>
EDIT2: I did fix it multiple builds ago. I just somehow got left with an old file.