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b0rked

56
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1
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A member registered Mar 16, 2023 · View creator page →

Creator of

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Charming game. I love the art, the music, the game idea. It's fun!

This is crazy good and easy to like. I'd pay money for this if it came out on Steam or something. I really enjoyed playing it. Loved the music and instrument choices.

I like the pixel art you used a lot. Looks great.

The pixel art is actually https://dqnuts.itch.io/  I didn't do anything besides minor stuff when plugging it in.
I love that we had the same music. I played your game it was great and I loved seeing the similarities. Thanks for commenting

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Hilarious repo URL 🤣

http://ok 

Cool game. I had fun

I like the character drawing

This is a really cool concept and great graphics, atmosphere, sfx, music,  gameplay. I found it kind of difficult, but it's a really great game. I got stuck at this part. 

This game is awesome. Love the movement and gameplay. It's satisfying to drift. Great idea of turning the sails. I found that out when researching ships, but I had no clue how it works in practice. Also I love that we used the same pixabay free music. Great game.

The art style is great

I had fun! It's a cozy game

It's a good cozy game with nostalgic sounds and graphics. I had an issue where the graphics are blurry and hard to read

The graphics look awesome

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>Also in the begining of the level my ship should be facing north instead of south because from that position controls are inverted. that is confusing for most of the players

This is good to know and keep in mind. I originally had the ship facing north, but due to ships taking a long time to turn, when not moving, the player had to spend 5 boring seconds each wave turning around to leave the town and start the zone.

>If anything seems of then it's the spawning of enemy ships right in your face

🤣 for sure. If you zoom out with the spyglass, you can see all the enemies spawn along a ring around the circle. 

Enemy AI scripting is my weakest spot. I wish I could've learned more during this jam, but I had to focus on other areas to make a playable game.

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So sorry. I didn't catch that bug before the deadline.
I accidentally gave the boss minions, the boss's health.
They have 500 health each 💀

My bad I'll definitely update the game after the voting period. 

This is awesome.

This is really good. I also use the main dog asset in my game too, so I had to give this a play. I love the art a lot. Great work.

Big thanks

I really enjoyed this game. I plan on going back and playing it just to learn more morse code. Nice!

Thanks! It was a lot of fun to create! I feel like I leveled up in my pixel art skills.

Thanks!

Any plans for DLC or extra content? It's been a while without any updates and it'd be great to see future versions.

I don't know. I have never used the pygame library.

I can't play it. I don't see a download or web export.

I beat all the levels. Nice game!

I beat all the levels. Nice game!

Nice use of Godot! I like the concept of a running game.

This is a charming game. Cozy and well-made. The art looks great.

I love the music when racing. Fun concept and use of the 4 colors theme!

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Hey there. Godot scripter/programmer here. 

I am looking for a team or members to create a team.

I'm not too good at art, but I can try to help. 

Drop a comment or shoot me a DM, if you are interested or want to chat.

My discord is: rib11111

PREVIOUS WORK/PROJECTS:

Paper Dog:

https://b0rked.itch.io/paper-dog

Mistrust:

https://ctn-phaco.itch.io/mistrust


Mage Ducks (Experimental):

Nice I enjoyed playing it! I won after some tries. I couldn't figure out how to change the camera angle like in the YouTube video.

This was a fun concept. I enjoyed drawing the pictures. Nice work

This was a unique game. I ended up having the adderall.

What was this programmed in?

What inspired this game?

Tetris is one of my favorite games, so this was a lot of fun to play. I love the graphics.

Thank you for the quality feedback!

I made it 34 steps 

I made it 34 steps 

I made it 34 steps 

I didn't realize there is a syndrome for that idea. Interesting.

That's my fault about the player movement. I tried my best, but I didn't have a lot of time to make a well organized state machine.

 I appreciate the feedback!