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B-Qubed

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A member registered Aug 22, 2019

Recent community posts

Handy! I'll look into it. Thanks!

Though while I'm here I thought I'd offer another suggestion. Would it be possible to pool both male/female clothing together? I found clothes suitable for female that were restricted only to the male sprite. (ie. That navy-like uniform).

That's fantastic to hear! I'm very much looking forward to it.

Bought the product, I think it's great and the sprites look fantastic. Though I do have a few suggestions:

-It would be nice to be able to zoom in on the walk preview so I can get a closer look at what's going on there.

-There seems to be an issue with maintaining the chosen color when trying to change the brightness using the L bar. It basically defaults back. The only way to change it is to set the brightness THEN choose the color. 

-Though I don't regret this purchase (I think it's a good product overall) it doesn't have any use to me for the sole reason of sprite size. I was hoping to find a source of sprites for my game that wouldn't set me back a few thousand dollars, but these sprites are all too big. I really hope that in the future you expand on this program with varied sprite sizes. 

You're fast, I was just coming to say 'nvm' because I just converted the layers to png and opened it. Thanks though! Very nice artwork.

Hi, I just purchased this but the character base with layers file is .psd and I don't own Photoshop. I  use Aseperite. Am I missing something here or do I absolutely NEED Photoshop?

A unique looking game with a lot of character. It's like a platformer/side-scrolling bullet hell game. Definitely recommended for those looking for a challenge and some unique aesthetics.

Ok, now I get why I wasn't able to figure this out. I was using a plugin that uses my F12 for another purpose. Thank you.

I have some windows that I've made with Yanfly's Common Event Menu plugin. From what I've read of the documentation, it is possible to edit these windows using Luna Engine, and to ID the names of these windows you'll need to use the below commands in RMMV console.

Luna.getWindowList();

SceneManager.getWindowList();

My issue is: "What console?"

I'm aware that RMVX had a console that could be pulled up by the game menu, and I'm aware that RMMV has debugging you can access in-game via the F9 button, but I've seen nothing (aside from script calls in Event Commands) where I can enter in this code. I'm obviously lacking a critical piece of information. Even checking online, the only RMMV console mention I found was for a plugin that no longer works with updated versions of RMMV.

Any clarification would be greatly appreciated.

Is there somewhere I can find a list of the lunatic commands? I'm looking to have the X, Y of some menus pop up at the player's X, Y

I tried something like:

x:

     type: fixed

     value: "${gamePlayer.x}"

Didn't work of course because that's not a fixed type, but the problem is that I'm only aware of three types: fixed, fill, percentage.

Is there a type that is compatible with RPGMaker's variables, or other JS, rather than just numerical values?

Thanks

Very interesting looking game.

Gorgeous graphics