Really short, but I loved it; I can definitely see this being turned into a larger game. It might just be me but something about the music and ship interior felt really claustrophobic, especially when the Pilot thinks about how she could get decommissioned. The Double procedure's original purpose, too, reminds of the Voight-Kampff test from Blade Runner, except that it's 24/7, inside your head, and done by a Double who can perfectly read you, and that could all be expanded upon to become something amazing.
Awe-Fully In Depth
Recent community posts
You're not supposed to be able to jump; if you head forwards from the car you come to an overpass with a streetlight on the left and gate on the right. The gate is closed until you near the streetlight, at which point the sky gets darker and the gate opens - then you can explore the surrounding areas.
Not sure if the Post-Jam fix helped on Windows; it won't recognize the Keep Ridin' Bitches stencil as complete, so I can't go on from there. Other than that it's great and I'd love to come back and play a fixed version
If the billboard says 'write,' you tab to type a message.
If you get a billboard that says 'Password:[something],' then you have to take 100 parcels/discs to the red door to open it. It takes you to a platform with a computer and the password is used to extinguish all other life in your universe (every player has their own - the rain/bottles are interdimensional)
Ludophiles has a full playthrough of the game; if you get 100 parcels/discs then you can open the red door and it takes you to a platform with a computer. The password is used to extinguish all other life in your universe (every player has their own - the rain/bottles are interdimensional)