Cool idea! Took a bit of time to get what was expected sometimes, but I like the idea and the progression feels pretty good!
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Wow, pretty great! I kinda wish that it were possible to increase the screen size (even if it means stretching stuff), but I'm guessing it might be an engine limitation. (Or maybe there wasn't enough time; but that's not a big deal.)
I also kinda wish the reminisce screens would always go back to the first image whenever you re-open the dialog, but oh well. It's kinda nice how it sorta loops... kinda encourages you to just stand there and figure out what's going on. But it also means you just hold still and stare for a while.
At the end, I thought the other character was dead. I sat there, looking at them for a while. And then I let go of the button and the end played. It was a bit of a relief!
Yay! I did put a lot of work, at least into the characterization for Switches and Blades. Not so much the plot, but it's there I guess.
Thank you for hosting this. I didn't do a very good job of pushing S&B when I first made it so not very many people played it. So it's nice having an opportunity to have more people see it. (I've been meaning to put it on Roast My Game for a while now, but I haven't gotten around to roasting someone else's game yet.)
Not really sure where to put this, but...
Obviously, most of the art is not my own. I did do some edits to make Nit-1N look more like a robot, etc. But otherwise, none of the art is really my own, unless you count map stuff. (I don't.)
I just got 95 points... is sad.
- Waves need to respawn faster. Maybe they go faster later on?
- Others mentioned this, but damage feedback is a little weird.
- I like the mechanic. It's simple enough to where basically no instructions are needed at all, but it's still interesting.
- A bit of story! Noice!
(Played without sounds. Might not be the best way to go about it, but...)
This game is pretty cool! My one gripe is that being able to switch directions feels like it kinda trivializes the game as a whole, since you can always stay in the daylight. But other than that, love the idea, and it's been implemented quite well!
Oh, and good choice of style. It looks really nice, and it's entirely consistent.
Okay, according to this, it looks like this might have the fix. https://answers.microsoft.com/en-us/windows/forum/windows_10-performance/msvcp140dll-is-missing-in-my-win-10/1c65d6b0-68b8-4b59-b720-3e6a33038389
Please let me know if this helps! If it does, I'll update the installation instructions.
That's odd! What version of Windows are you on? I've tested it on 64bit Windows 7 and 10. I haven't tested 8, nor have I tested a 32bit system.
In the meantime, I'll pass it along to the engine devs and see what they say.
It's quite fun! I love the idea as much as the game loves to kill me! What determines when you level up? It seems mildly random, but I doubt you left that entirely up to chance.
If you come back to revise the game a bit, I'd suggest highlighting new messages. That would really help make it easier to know what just happened on the last turn.