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Astro Games

12
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A member registered Jul 05, 2017 · View creator page →

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I like the game, but it gets very repetitive after a while. Stopped at around 4000 points, as it was becoming more like a chore. I feel like the game could've been made more interesting if it had progressive powerups. Say the jetpack only appeared in the first 500 points, and then it got replaced by the super boots (or whatever it's called), and then more powerups and less platforms along the way, to make it more interesting. Also some deadly traps or something along those lines could be interesting.

My rating: ★★★☆☆, because it got repetitive after a bit. I did enjoy it though, and the art reminds me of your inspiration for the game!

I really like this game! It's fun because it's difficult. The art was nice and fitting, the mechanics were nice, though I were constantly spamming the shoot button, because there's no consequence in missing shots. What made the game more difficult is the horrible keyboard I used, as it doesn't have proper anti-ghosting, but that's my dumb choice.

My rating: ★★★★☆, because the mechanics were well made, and fun to use. I would've given a higher rating if there was a penalty for shooting too much. Maybe make the gun overheat when shooting too many shots in a short timespan? Anyways, great jam game!

I like the idea. The way it was done was clever, and good. The problem I have is that the sounds are really hard to distinguish from the music, as the music is way louder than the beeps. A visual indication of the beats would be nice, as it's easy to overtap or undertap (tapping not enough times) on beats, as you don't know how many times you have to tap CTRL or Space.

My rating: ★★★☆☆, because the product was well made, but the music was too loud and made the beeps hard to hear. This resulted into it being really difficult to time the taps right.

I found it really difficult to get any progress at all. In other words, I was stuck in the first point. The swinging felt fine. Tapping the left and right arrow keys was a good decision here, but releasing was basically impossible to time right, and even if you did, grabbing another point was near impossible. The time system seems a bit overkill, as the timer is really high at 400 seconds, and you have a certain amount of lives, making the maximum score limited on itself.

My rating: ★★☆☆☆, mainly because it was impossible (for me) to make any progress. If the releasing and grabbing mechanic was made easier, this game would've scored way higher for me.

The invite has inspired for the discord server! :O

Project: Puzzle community · Created a new topic Bugs
(1 edit)

Hey there!

Have you found a bug in the prototype? If so, please report it here, using the following format. It will help me improve the game a lot. Also, be sure to check if noone already found this bug, so that we can prevent duplicates. You can also check the todo list here!

Description: E.g. I can't pick up a cube

Patch Found in: E.g. Pre-Alpha 0.0.3

Screenshot/Video: E.g. a link to Imgur or to YouTube

The way the audio is used here is quite good, though it could have a bit more explanation. Then there is the movement, which could've been made a bit better. I sat here mashing at my keyboard trying to get back to where I was.

Overall I'd give this game a solid 7/10.

The game is nice and relaxing. The usage of sound is amazing, and really gives the game some chill and relaxing vibes. Only downside of the sound is that when you kill a triangle the beep is way too loud in comparison with the other sounds.

Overall I'd give this game a solid 8/10!

This was a great game! It is very polished. The mechanics work great, and the game is very relaxing. The only thing I would add would a way to know, or guess, how the ball will move. The Arrow is not making it very clear how you will move, which can be quite annoying at times.

Overall I'd give this game a 8.5/10!

The game feels quite polished for a Game Jam game. The mechanic that you need to collect those Diamonds could have been more explained, as it was quite unclear.

Overall I'd give this game a solid 7/10!

It's really annoying that every time the cursor leaves the window it restarts.

Cool! Maybe having a link to a sheet/document with the list of features you want to add would be nice?

Block Universe community · Created a new topic I like it

Hello!

I like your concept. A tutorial would be nice though. Adding your own art would be nice, because now it looks like its an everybodyedits clone.
Other than that, I'm liking it!

Hello...

I think I've encountered an issue. I can't click anything on anything. Nothing is getting highlighted either. I'm on Linux by the way.