Sorry. That's because my username has changed since then, my new (and unchanging) is george ohwell#9231
Luke I. Wilson
Recent community posts
Hey, Ben. I wanted to talk to you about the shadows in your game. I'm wanting to do a checkerboard pattern for my game's shadows as well, and I just don't know how to go about it. Could you explain it here, or message me on Discord about it? social cues#6703 I would appreciate it.
I really wish I still had the code, because I was planning on several great things for Packet Racket, since it was first being developed:
- Powerups like fast ball, or flaming ball, maybe a ball you actually have to dodge, or making your paddle twice as wide
- Online games (hence why it was named Packet Racket)
- Customizable colors
- and much more.
I'm really sorry I stopped working on the game. It was primarily because I was new to Godot. I'm working on some more really interesting games that will all be available again on all platforms, and some games for free. They will be published on this account I'm replying from. I'm working on a futuristic pixel art space combat simulator (look for Star Raid) and "The Turing Machine" which is a game which visualizes how computers work and how anything can be computed with eight simple instructions.
C# and Java have nearly the same performance profile. It may be efficient if you were to use Java for multi-OS production (and easy to use OpenGL bindings). C# can be multi-OS with Mono, but as it'd probably not hurt you any more to use Java, that's what I'd suggest.
I studied programming language performances a while back. Java uses a lot of ram, but it's CPU performance is about 5x faster than Python, and just about 2x slower than C.