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Asix Jin

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A member registered May 26, 2016 · View creator page โ†’

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Yo! This asset pack is the shit! You are legendary for those included tileset and character guides for animations and tiling. Do you take commissions?

Yeah I am trying to resolve that but I'm  no sure how. Thank you for the kind words. ๐Ÿ™๐Ÿพ

Thank you! ๐Ÿ™๐Ÿพ

Thank you! ๐Ÿ™๐Ÿพ

Thank you ๐Ÿ™๐Ÿพ I understand what you mean. I was thinking one way of fixing that is instead of having a paddle you can swing your sword to bounce the ball. I hope to try and implement that soonish. 

Very nice entry! Another favorite and I also didn't know Pico-8 support mouse controls. I'd like to see more from this one.

One of my favorite entries! I suck at X-Com and Doom, but I love those games and think this was a fun combo. Also nice idea using the wads for resources...Didn't know that was possible. I hope you do some more with this.

I like the concept, but someone like me can't play since my mechanical keyboard lacks the numpad. Maybe I'll try digging around for my full size keyboard so I can try this out.

This is my favorite entry so far. I think this would be perfect on a mobile platform. I'd definitely waste some time playing this. Just dial the difficulty down a bit.

The game was nice, but I wish there was some feedback when performing a push. I just basically spammed the space bar to get a push in and I wish the rounds were a bit longer.

Nice game, but it got a little repetitive. Also I'm not sure I understand the use of the theme. 

This was an excellent idea, but it's kinda frustrating with the paddle moving the way it does. 

The Android download doesn't work

Thank you ๐Ÿ™๐Ÿพ I wanted to do the music myself, but ran out of time. Not sure what direction I want to take the music in, but I know this is definitely not it.

Thank you ๐Ÿ™๐Ÿพ. That's to be expected. This is still a very only prototype that I only entered to get more eyes on it. Once I have the actually breakout part the way I want it, I thought it be nice to implement power ups in the form of items (such as a boomerang or bow/arrow).  Not sure how they can be used, but I'm sure I'll think of something.

Thank you ๐Ÿ™๐Ÿพ.  The ball physics are definitely top priority for the next update. I've been having a lot of difficulty getting them to work as intended.

Thank you ๐Ÿ™๐Ÿพ

Really enjoyed this!

I thought this was gonna be a simple pipe fluid game so imagine my surprise when I go to rotate a pipe and the other four connecting to it rotate with it. Then I notice that the fluid flows in two directions. I really enjoyed those twist on this simple game. My only gripe was I wish there was a level select so I could skip the levels I'd already beaten.

Thank you so much for playing and commenting!

I sincerely enjoyed this review! Thank you so much for taking the time out to play and comment.

This isn't bad at all. Unless I missed it, I'd say next time slap a reset button on there. I would have shot up the little blobs for awhile and enjoyed watching your procedural levels. There's definitely a base for something here. Fuego entry!

This game is really cute. I enjoy watching little dude get angry. Also it's easy to skip the results screen with the button mashing. Loved the graphics and audio. Solid entry!

Wasn't much to do, but walk around. I think it'd be pretty cool have some kind of breadcrumb system.  Maybe use light as a breadcrumb. The more you use the easier it is to find but easier for the darkness to get you. I don't know. Anyway I love the feeling and the quake feel to it. The sounds and tension were really enjoyable.

Whoo! I got a 96 and that felt good. It really captures the intensity of doing a jam while also having the deal with real life. I felt the only reason I got that 96 because I neglected my job and work. Fuego entry!

What browser are you using and what happens when you try to play it?

Thank you so much for taking the time to play my game and leave some feedback.  Yeah the collisions need work along with magic skills. That will probably be first on the agenda for the AGBIC release.

Very nice game! I love how I could just keep adding the weapon mods. I didn't like the helicopter level though.

I believe I've fixed it if you'd like to give it another shot. It seems to be a bug in Chrome or Godot 3.

Oh no! Is the player moving down all the time or does it stop after awhile?

Awesome! Can't wait! 

Is the source for Reaper Boy available?  Just being able to peek at the games code would help (at least me).

Very nice and polished Android game! I didn't care too much for the timer especially with this kind of puzzle game. Can't really put my finger on it, but I wish there was more to do or maybe a new twist to the game.

Glad you enjoyed it! I was hoping no one figured out the "secret" to the battle system. I figured you could do the four turn input while testing, but it was a bit late in development so I just ran with it. It made testing a breeze lol.

Really awesome entry! This really took me back to the old retro fps and the visuals were nice to get pulled into as well. It was hard to play on a trackpad, so I hopefully can come back and play with a proper mouse.