Yo! This asset pack is the shit! You are legendary for those included tileset and character guides for animations and tiling. Do you take commissions?
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Thank you 🙏🏾 I understand what you mean. I was thinking one way of fixing that is instead of having a paddle you can swing your sword to bounce the ball. I hope to try and implement that soonish.
One of my favorite entries! I suck at X-Com and Doom, but I love those games and think this was a fun combo. Also nice idea using the wads for resources...Didn't know that was possible. I hope you do some more with this.
Thank you 🙏🏾. That's to be expected. This is still a very only prototype that I only entered to get more eyes on it. Once I have the actually breakout part the way I want it, I thought it be nice to implement power ups in the form of items (such as a boomerang or bow/arrow). Not sure how they can be used, but I'm sure I'll think of something.
I thought this was gonna be a simple pipe fluid game so imagine my surprise when I go to rotate a pipe and the other four connecting to it rotate with it. Then I notice that the fluid flows in two directions. I really enjoyed those twist on this simple game. My only gripe was I wish there was a level select so I could skip the levels I'd already beaten.
This isn't bad at all. Unless I missed it, I'd say next time slap a reset button on there. I would have shot up the little blobs for awhile and enjoyed watching your procedural levels. There's definitely a base for something here. Fuego entry!
Wasn't much to do, but walk around. I think it'd be pretty cool have some kind of breadcrumb system. Maybe use light as a breadcrumb. The more you use the easier it is to find but easier for the darkness to get you. I don't know. Anyway I love the feeling and the quake feel to it. The sounds and tension were really enjoyable.
Whoo! I got a 96 and that felt good. It really captures the intensity of doing a jam while also having the deal with real life. I felt the only reason I got that 96 because I neglected my job and work. Fuego entry!
Thank you so much for taking the time to play my game and leave some feedback. Yeah the collisions need work along with magic skills. That will probably be first on the agenda for the AGBIC release.
Very nice and polished Android game! I didn't care too much for the timer especially with this kind of puzzle game. Can't really put my finger on it, but I wish there was more to do or maybe a new twist to the game.
Glad you enjoyed it! I was hoping no one figured out the "secret" to the battle system. I figured you could do the four turn input while testing, but it was a bit late in development so I just ran with it. It made testing a breeze lol.