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AshGary

44
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A member registered Feb 02, 2014 · View creator page →

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Posted in starting date

Sorry ScribbleGames. I missed this question. You should only work on it in that month. I need  to update the jam information/rules with some more details.

(Edited 1 time)

Thanks Jupiter. It's useful to hear someone else reading it out, as I wasn't sure how well the text worked when writing it, but I'm pleased with it after watching your video. :-)

Thanks Drazillion.

Thanks. 😊

(Edited 1 time)

Hi. Thanks for the positive feedback. 😊 I haven't found a way to change the text box so it shows more text at once. It was created using Bitsy. The developer of Bitsy is still developing it, so might be open to the suggestion.

Thanks. It was my first use of Bitsy. :-)

:-) Thanks.

Thanks Jupiter. 😊 Great to be a favourite!

Posted in Introductions

Hi all,

I'm Ash. I enjoy making random little games for fun as a hobby - I also make the music for them. I also do game related stuff in public libraries. I've flitted around with different game making tools/languages in the past including Scratch, Processing, RFO Basic. I've currently narrowed my game making experiments down to using MSX Basic, Click Team Fusion, Squiffy, Twine, GameGuru Game Maker, Bitsy, & Flickgame. So half of my challenge when I come to make a game is... which tool do I use this time? :-D I've taken part in quite a lot of online jams, but not Rainbow Jam - I'm looking forward to it.  I only came out in the past year, so I'm particularly pleased I can participate in Rainbow jam at this time. I tick some of the boxes in the ever expanding LGBT+ list :-) , but it's probably easier for me to say I'm Q as in "Questioning" and leave it there for the time being. 

Thanks for playing. I probably should have put more explanation in there. There are endings, but the game is supposed to loop too. So on the first maze when you reach a character in the centre it will tell you its hearts desire, then by going through the gate at the bottom you should get to the second maze and the character in the centre is the hearts desire. Then if you go back through the bottom gate you'll come back to the 1st maze and you should be able to find more characters.

I thought I'd blocked all the exits off so you couldn't get stuck outside the maze. Thanks for mentioning it. I'll go and work out what was wrong.

Great use of Bitsy. I like the way you tried some new using the constraints of the game engine.

Posted in Awaken comments
(Edited 1 time)

This is such a great use of Bitsy. :-) I also wanted to use Bitsy  differently & added a lot of Exits to create a puzzle game.

Great. Thanks for considering it, Adam. :-)

Yes, that makes sense. I'll try that. I suppose I could put an ending in front of a sprite and trigger it that way if I want it to be associated with the sprite in some way. Thanks for your help. :-)

Hi. I'm loving Bitsy. :-)

Should I be able to add an ending to the same square as a Sprite? I can't get it to trigger the ending when I do this. The text of the sprite is triggered instead.

Thanks for your help.

Thank for joining in the jam - apologies for taking so long to comment - life got in the way!

This made me laugh. :-D I like the randomness of it and the writing style.

Thank for joining in the jam - apologies for taking so long to comment - life got in the way!

I agree with Jupiter - it's well written and I enjoyed it. I should have created a map for myself though at the start, so I didn't get lost.

Thank for joining in the jam - apologies for taking so long to comment - life got in the way!

I love how silly this is, as well as the writing and the image montages. :-D

Thank for joining in the jam - apologies for taking so long to comment - life got in the way!

This is such a great looking entry. I loved the little animations, for example the rolling sea. I also really liked the fact that you had another character telling Odysseus' story.

Thank for joining in the jam - apologies for taking so long to comment - life got in the way!

I liked the writing in this and the abstract style. The shifts in the presentation style worked well too.

Thank for joining in the jam - apologies for taking so long to comment - life got in the way!

I really enjoyed this - so well written and a nice sea based sci-fi twist. I hope you do keep developing it.

Thank for joining in the jam - apologies for taking so long to comment - life got in the way!

I liked the modern take on the theme, the fact that you chose to make a visual novel and the hand drawn graphics.

Thank for joining in the jam - apologies for taking so long to comment - life got in the way!

I really enjoyed this... the style and also the take on the theme - a philosophical conversation with Odysseus.

Thank for joining in the jam - apologies for taking so long to comment - life got in the way!

This entry is great. So much variety (visual novel, RPG, battles), but still a strong text element. Loved the graphics. :-)

Thanks for playing Jupiter & for the video of the jam. :-)

I really liked the humour in this. I was hoping that my patience would pay off in the end, but guess what... it didn't. :-)

Once I'd realised how to interpret what other characters, objects & Shakespeare were doing around me (& how to tailor my actions to that) that helped.

Hi charon@ss. Thanks for the explanation. I now see how you tied it into the theme. I'm happy to keep it in. Thanks for taking part. :-)

Thanks for submitting this entry into the jam. It's interesting and original and I enjoyed playing it, but I couldn't find any reference to Shakespeare in it. Have I missed it somewhere?

Great entry. That was fun & frustrating, and the idea of having a quiz show was novel. Will I ever get through to the final, I wonder? Probably not! The Stephen Fry cameo was perfect, and I enjoyed the twist endings. Thanks for getting involved. :-)

This was such a detailed piece of interactive fiction. The character interactions & humour were great. At one point I thought I wasn't going to get past Act IV though, but I managed it in the end. Great work. Thanks for getting involved in the jam. :-)

I really liked your idea of using a Hamlet production as a setting for exploring the tricky world of teenage relationships. Fun character graphics too. :-)

Thanks for joining the jam. I'm looking forward to playing this later. :-)

Thanks for entering the jam. I'll look forward to playing this at the end of the jam.

Thanks for entering the jam. I'll look forward to playing it. :-)

Thanks for the playthrough, Jupiter. :-)

Really great idea, fun and well made too. :-)

I thought the way you used the device to control the gun was very clever.

This was good fun, especially the asides you included. :-)

Such a fun and funny idea for a game. Looks great too. Nice work. :-)