Gave the game a shot!
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The game is buggy and could use some work. I would also like to see a longer demo as the "monster" seems to just be a hunter and I don't know why the protagonist freaks out at the sight of someone hunting a deer.
I gave the game a go on my channel, ArthurPlays:
I have to get this off my chest before starting my reply; I have a ton of respect for you now as a developer. I've played my fair share of games where I leave with a not-so-positive attitude and it shows in my videos. When I leave my thoughts in their game's comment sections, the devs are, almost always, rude and unable to listen to criticism. You, however, read and listened to what I had to say and gave me legitimate reasons as to why the game is how it is instead of excuses. Thank you for that.
Anyway, thanks for giving the time to reply to my comment. I was unaware this was for a jam, so now I see why the game is how it is. I know the feeling of wanting to change or add more to a game, but not having the time. I'm glad that you cleared up the "location" problem I was having. I thought that he could just always tell where you were. During my playthrough, I cut out quite a bit including a time where he completely lost me for a good five minutes. I just thought this was because he was slower at the time and I was just moving around quickly after getting the game down. I'm very happy you see this game as a learning experience. The more you experiment and play around with things, the better you'll become! I did enjoy the game for what it was, however (as I said before) I got a bit frustrated with it. However, now that I know that you had limited time and had to make compromises with yourself about development, I fully understand why the game is how it is.
I hope you keep up the amazing work and I'll look forward to anything you decide to make in the future!
I recently went and played all the way through the game. At first the game is really reminiscent of old edutainment games I used to play on my old Windows 98 pc. The game scared me the first few moments, but then it falls flat. The game suffers from the FNAF formula; where the jumpscares are scary at first, then become annoying. Baldi is simply too fast. If he had to be in line of sight of the player to know where they are, then his speed would be fine. You can't hide from him, he always knows where you are. The game isn't fun and was a drag to get through. It took me almost 2hrs to get through the game and I didn't feel like I won because there is no reward. It's a cute take on old pc games with a horror twist, but after dying over and over and over, it got old quick.
Here is my playthrough on my channel, ArthurPlays:
Charming little game with a lot of potential! This dev really knows how to string in the nostalgia and horror all into one little package. I highly recommend checking out all of Dave's games on both Gamejolt and Itchio!
My playthrough on my YouTube channel, ArthurPlays:
A great, short, indie game. If you have 15-minutes to spare, download the game and give it a play. The story is pretty much visit uncle, uncle missing, strange things happen. I wish the game was longer, but it did what it set out to do. Very good job devs!
Lavender is a lovely game about a birthday girl who is not locked in a tower.
10/10 - IGN "Would play again, best game of the year GOTY!"
In all seriousness, the game was very artistic in its design. Each "level" is a floor of the tower presenting a new puzzle each time. If one is observant enough there are "Pink Hairs" laying about which lead to something sinister. The game keeps to its word that horror elements are only there for you to find. However, during my playthrough I found the horror side by accident. I really enjoyed the game and I'll be sure to check out more from Clockwork Prince. Very good job!