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Arthilios

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A member registered Jul 23, 2020

Recent community posts

(1 edit)

I enjoyed this somewhat, and I found it especially nice that the robot's eyes change color when it dies.

I like that you can get into a one cube gap, and by repeatedly jumping, you can launch yourself out, going higher than you normally would.

What I don't like though is the fact that if you go through a door, come back through the door to the previous level, and die, you spawn back at the "starting door" of the level and not the last one you went through.


While I understand the reason the game was made, I would have liked to see the game be limited to something like 50-250 rooms, and Bill is at one of the doors.

Then, when you find him, he runs away and a new screen is accessible that shows how many doors the player has found, and how many doors the player has found Bill at (hinting that you need to find bill at each door, but not saying it directly). Then, when you have found Bill at each door, he runs away again, but this time there is no change to the door/bill found screen. He would be at the first door you found him at, and the cycle would repeat endlessly.

So say there are doors A, B, C, and D, and Bill can be found at one of the doors in one of those levels. Which door you go through first (or better phrased, which door you find Bill at first) changes the order that bill travels in. So if you go into Door A first, then find Bill at Door AD, he travels to Door B,BD. But if you go through Door C and find him at Door CA, he goes to Door A,AB.



Maybe add an achievements page and have an impossible-to-get "Find Bill enough times that he stops running away" or something.