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A member registered Dec 29, 2014

Recent community posts

Nice mood. Digging the dithering filter too.

The game looks really polished and well-made.

Digging the gameplay feel and the effects.

Digging the art in this one.

Why the White Tree of Gondor is at the bottom right corner? :)

Great to see this finished. Just tried it out and it is great.

Played this years ago, now I will download it to play it again :)
As a gamedev who loves C#/XNA /MonoGame, I always find this game to be an awesome experience and inspiration.

Looks awesome!

Didn't work in my office PC which has an Intel Graphics Chip though.

The command prompt reads: "GLSL 1.30 or higher is required."

I will try it on my gaming PC.

No need to be sorry man. I am a programmer as well and I know how this sort of small things pop up from time to time. Your game looks, plays and sounds awesome, I wish you the best of luck with the development, cheers!

I have sent you the log file. 

It says "WARNING: Shader Unsupported: " and  "ERROR: Shader Shader is not supported on this GPU"

So it is actually about pixel/vertex shader versions.

(3 edits)

It works perfectly fine on my gaming PC at home. 

I had this problem with my laptop in my office. It has an integrated Intel GPU and I think it doesn't support some pixel shader versions. I am able to see the text but then I get a black screen when it should render 3D graphics.  I can hear walking sound effects and the bike but I see a black screen with text written on it as if the screen buffer doesn't even refresh. 

The laptop can run several other Unity games but maybe you are using a high level shader effect?

Hi, I am stuck at the screen that reads "Hold the handlebar to start riding".

I can't wait for this.

Exactly my type of combat mechanics! I have been trying to do something very similar for a year now.

I love it!