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ArcOfDream

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A member registered May 19, 2015 · View creator page →

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Generally speaking-- personal use only. But ultimately don't care if someone uses some tracks so long as it's non-commercial. Letting me know would be nice too. 

What do we do with the .import folder? Do we put it out of equation?

Also here's a little something I tend to use for my stuff: pngquant

Hi! I'm the linux version maintainer, in that case please try installing  libssl1.0.0:i386 if it's available in your package repository. Having been trying this myself it should fix the issue.

If it doesn't work, you can try symlinking the 1.0.2 version into libcrypto.so.1.0.0 and the same for libssl. Do note however that those must be 32-bit libraries, and those are generally located in /lib/i386-linux-gnu/. Good luck!

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Well, it's actually made for a game that's already been released, but I don't mind if someone uses it as long as it's for a non-commercial project and given a credit. If you decide to use it, message me the project page it's used on (as I'm curious as to where it's used!). Cheers!

I'm not 100% sure it would make sense given this is already tailored for a game!

Yes it is! :)

Thanks!

Hello! I'd probably suggest taking the file you unpacked and rename it to add the .tar.gz extension in the end. It should be able to open then.

Thank you! :)

I've managed to play the game some on my Linux system through the use of Wine, seems to run well, but nonetheless I was wondering if native support for the OS will be posible in the future?